2v2 Arena Titles Issue, Night Elf Mohawk no more, Blue Posts
Posted on 2010 under Blue Posts, News | Leave a Comment!2 Feb
2vs2 Arena Titles
I guess it looks like some people were getting arena titles for their 2vs2 Rating, which shouldn’t have been happening.
Quote from: Eyonix (Source)
Select players in the 2v2 bracket were mistakenly awarded end-of-season awards and titles. This was due to a game bug, and not at all intentional. We will be removing the mistaken awards and titles. For some players this will occur upon logging out. For others we will correct the error on the next maintenance period.
We are very sorry for any inconvenience or confusion this may have caused.
Night Elf Mohawk is gone!
Hopefully you guys all got the chance to use a Mohawk Grenade! LOL
Quote from: Crygil (Source)
You’ve pitied and you’ve been pitied, but the time has come for the Night Elf Mohawk to pack up his Mohawk Grenades and move on. You looked goooood while his visit lasted, Azeroth, but his work here is done…for now.
Blue Posts
Tanking Quel’Delar (Source)
We talked about this back when the quest was available on the PTR, but in short, we are not adding a tanking specific weapon to the rewards table for this quest. We did not forget tanks, we just weren’t aiming the rewards at them.
Season 8 delay (Source)
Because information in the next minor content patch is needed to start it and the patch is not out yet. Are you pretty comfortable with the new resilience change already?
3.x patch cycle and class balance (Source)
We have made a few mistakes in the 3.X patch cycle where we over-buffed or over-nerfed a spec. Aside from the risk that we’ll have to revert some of the changes, it just sucks when say all hunters felt like they had to go Survival or all mages felt like they had to go Arcane. Ideally your spec would be a choice, but we feel like the second best scenario is to not keep changing which spec is on top (especially when that requires you to re-gear, etc.).
Players also tend to have different expectations for dps than we do. It’s typical now for anyone who doesn’t see their dps at 10,000 (or to see simulation output that suggests 10,000) to assume that something is wrong with their class.
You can’t balance content around just the best players (Source)
We believe you can’t just balance around the best players. It’s possible for a class to be too good among less-skilled players (perhaps because it is easy to play) or too good among highly-skilled players (perhaps because only they can get the full benefit out of it). You need to look at players at a variety of skill levels.
You also have to be very careful trying to correlate population with power. I’m sure there is a correlation, but it might not be a very strong one, at least in PvE. It is probably more true of PvP. In PvE, a lot of other factors can influence population. Most new players to WoW have a pretty good idea of what a warrior or mage is, but may not understand the mechanics or role of a shaman or warlock. Some players just gravitate towards certain mechanics and find others bland or frustrating. Players can make life-long decisions about their class based on things as non-power-gamery as art or possible races.
Where we tend to take notice is if something is really far out of whack. If players are abandoning a class or flocking to a new one, then there might be something going on. If particular classes or specs seem to fall behind in raid representation over time, it’s usually in our best interest to at least try and understand why.
Our community, especially the active online component, has become very obsessed with class equality over the course of Lich King. I’m sure some of that is the increasing sophistication and maturity (in the sense of understanding mechanics) of the player base. (Remember, a lot more players are running heroics and especially raids than ever before in WoW’s history.) I’m sure another is partially the fault of myself and other developers for being relatively more vocal about our design goals and intent. Overall, I think the community would be healthier if it focused more on boss strategies and less on intra-class competition, but I understand that a competitive streak is something that goes hand in hand with being a hardcore gamer.
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