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	<title>The Ultimate Horde Fan Site For World Of Warcraft &#187; Blue Posts</title>
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	<link>http://www.hordelife.com</link>
	<description>The Ultimate Horde Fan Site For World Of Warcraft</description>
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		<title>Enhancement Buff Coming for Shamans!</title>
		<link>http://www.hordelife.com/2010/04/06/enhancement-buff-coming-for-shamans/</link>
		<comments>http://www.hordelife.com/2010/04/06/enhancement-buff-coming-for-shamans/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 19:40:35 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=2012</guid>
		<description><![CDATA[Shamans getting an enhancement buff!
Shamans are getting a small buff with a hotfix, but we feel like this isn&#8217;t enough to put it where it needs to be, but it&#8217;s a start!
Quote from: Ghostcrawler (Source)
We agree with some of the recent discussion about Enhancement dps. We  are going to hotfix a change to the [...]]]></description>
			<content:encoded><![CDATA[<p><span class="custom_title_green">Shamans getting an enhancement buff!</span><br />
Shamans are getting a small buff with a hotfix, but we feel like this isn&#8217;t enough to put it where it needs to be, but it&#8217;s a start!</p>
<blockquote><p>Quote from: <strong>Ghostcrawler</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038450835-upcoming-enhancement-buff.html#0" target="_blank">Source</a>)<br />
We agree with some of the recent discussion about Enhancement dps. We  are going to hotfix a change to the Flurry talent to increase it from  25% to 30% attack speed with 5 ranks.</p>
<p>We also agree that Enhancement may have survivability problems and  understand that players don&#8217;t necessarily feel they can afford the bonus  Stamina from the Toughness talent, at least in PvE. We don&#8217;t have an  immediate change to deploy here, but it&#8217;s something we&#8217;d like to fix and  a candidate for future patches.</p></blockquote>
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		<title>New Recruit a Friend mount, Cataclysm Class Info, Cataclysm Dispel Mechanics</title>
		<link>http://www.hordelife.com/2010/04/06/new-recruit-a-friend-mount-cataclysm-class-info-cataclysm-dispel-mechanics/</link>
		<comments>http://www.hordelife.com/2010/04/06/new-recruit-a-friend-mount-cataclysm-class-info-cataclysm-dispel-mechanics/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 19:37:38 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=2008</guid>
		<description><![CDATA[New Recruit a Friend Mount coming soon!
Guess there is a new mount coming soon for those who are going to be doing recruit a friend! Kind of smart making a recruit a friend mount that allows seating for two! The new X-53 Touring Rocket!

Quote from: Bashiok (Source)
Beginning in just a few days, players who participate [...]]]></description>
			<content:encoded><![CDATA[<p><span class="custom_title_green">New Recruit a Friend Mount coming soon!</span><br />
Guess there is a new mount coming soon for those who are going to be doing recruit a friend! Kind of smart making a recruit a friend mount that allows seating for two! The new X-53 Touring Rocket!</p>
<p style="text-align: center;"><span id="theImage"><img id="image_view_429" class="galattach aligncenter" title="X-53 Touring Rocket" src="http://www.worldofraids.com/uploads/1269286296/med_gallery_11878_6_111613.jpg" alt="X-53 Touring Rocket" width="512" height="371" /></span></p>
<blockquote><p>Quote from: <strong>Bashiok</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038460723-new-recruit-a-friend-mount-coming-soon.html#0" target="_blank">Source</a>)<br />
Beginning in just a few days, players who participate in the  Recruit-A-Friend program will receive a whole new reward for showing a  friend the ropes in Azeroth: the X-53 Touring Rocket, a two-seater  flying mount that automatically increases its speed as your mount skill  improves (up to 310% speed if you already have a 310% mount). The X-53  will be replacing the current Zhevra mount reward, which is retiring  from the Recruit-A-Friend business after a good run. If you&#8217;ve already  claimed a Zhevra (or claim one prior to the change), you’ll be able to  hang on to it, of course. We’ll have more details on the new  Recruit-A-Friend mount once it becomes available.</p>
<p>Current Recruit-A-Friend FAQ &#8211; <a title="External link" rel="nofollow" href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=20588">http://us.blizzard.c&#8230;articleId=20588</a></p>
<p>&#8212;</p>
<p>If you&#8217;ve claimed your Recruit-A-Friend gift and received the Zhevra  you&#8217;ll need to refer a new friend (thus gaining a new reward to redeem  and claim after this change) to also obtain the X-53 Touring Rocket.</p>
<p>If you have a reward waiting around you have not claimed it can be used  to claim a Zhevra now, or you can wait and claim an X-53 after the  change.</p></blockquote>
<p><span class="custom_title_green">Cataclysm Class Information coming soon</span><br />
New Cataclysm info will keep coming as the week progresses. Check out the Schedule Below to view more information about the topic!</p>
<blockquote><p>Quote from: <strong>Bashiok</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038460683-cataclysm-class-information-coming.html#0" target="_blank">Source</a>)<br />
Beginning Wednesday, April 7 we will begin releasing class previews  containing an overview of some of the changes currently being planned  for each of the 10 World of Warcraft classes. The type of information  you can expect from these posts are a list of the new spells from 80-85,  the new passive mastery bonuses for all talent trees, a brief outline  of some of the talent changes we&#8217;re currently planning, and in some  cases new low level spells for select classes.</p>
<p>These changes will by no means be comprehensive, and are subject to  change between now and the launch of the expansion. It&#8217;s also important  to understand that some classes are currently further along in the  development process than others, and as a result the amount of  information will vary from class to class. Please do not let this  frustrate you should your class be amongst those which are on the  &#8220;lighter&#8221; side of things, as all classes will receive the same level of  design attention before the expansion is released. Additionally we&#8217;ll be  providing more information for all classes, especially as we move into  the beta phase.</p>
<p>Below is the schedule for each class:</p>
<p>Shaman &#8211; April 7<br />
Priest &#8211; April 7<br />
Warlock &#8211; April 7</p>
<p>Warrior &#8211; April 8<br />
Death Knight &#8211; April 8<br />
Rogue &#8211; April 8</p>
<p>Hunter &#8211; April 9<br />
Druid &#8211; April 9<br />
Mage &#8211; April 9</p>
<p>Paladin &#8211; April 16*</p>
<p>These posts are being coordinated internationally so they&#8217;ll be posted  at different times throughout the day and night on the given dates to  give players around the world the ability to see posts made at a  convenient time. This thread will be updated with links directly to each  class preview as they&#8217;re posted.</p>
<p><em>*The paladin is still deep in development. Instead of  giving a preview that would be potentially less comprehensive than the  other classes we made the decision to post it when it&#8217;s ready, in order  to properly honor the paladin class and those that play them. The wait  isn&#8217;t too long however as we&#8217;re expecting to be able to post it on April  16.</em></p></blockquote>
<p><span class="custom_title_green">Cataclysm Dispel Mechanics coming!</span><br />
This week is turning out to be a big week for cataclysm as there was a post previously announced <a href="http://www.hordelife.com/2010/04/05/cataclysm-news-on-rage-normalization/" target="_blank"><span class="custom_text_yellow">Rage Normalization in Cataclysm</span></a>, now they are talking  about class information as well as the new dispel mechanics for the expansion!</p>
<blockquote><p>Quote from: <strong>Zarhym</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038610691-upcoming-cataclysm-dispel-mechanics.html#0" target="_blank">Source</a>)<br />
We wanted to introduce some of the changes to dispel mechanics coming in  Cataclysm. Our goals were to make dispelling a little less trivial to  do in PvP, and to make sure there is more equity in dispel capabilities  among healers in both PvP and PvE.</p>
<p>Within the system, there are currently five types of dispellable (or  curable) buffs and debuffs: curse, disease, poison, defensive magic, and  offensive magic. An example of defensive magic dispelling would be  using a dispel to free a polymorphed ally, while offensive magic  dispelling would be utilizing a dispel ability to strip away an enemy’s  buff or heal-over-time (HoT) spell. The main distinction between these  two types is in whether or not you can target an enemy with your dispel.</p>
<p>In Cataclysm each healing class will be getting three out of the five  types of dispels, with one of these always being a defensive dispel  magic. This design makes sure that finding a healer with the ability to  remove magic isn’t restrictive in building teams for Arenas or rated  Battlegrounds. It also allows the encounter designers to assume, when  designing dungeon or raid fights, that every group can dispel magic.</p>
<p>In addition, we&#8217;re making the opportunity cost (what the player could  have accomplished with different actions) for dispelling a bit steeper.  We think the cost is too low for three reasons: 1) The actual mana cost  is low. 2) You never waste a dispel. If you try to dispel a debuff that  isn’t there then the dispel just won’t go off. 3) We have spells that  remove debuffs with minimal input on the part of the player. In  Cataclysm we are raising the mana costs, making it possible to waste  mana by casting a dispel when there is nothing to dispel, and removing  Cleansing Totem, Abolish Disease, and Abolish Poison from the game. With  these changes in mind, we are working to plan dungeon and raid  encounters where dispels aren’t in constant demand or spammed in order  to be successful, though some need for dispels will still be a part of  the design.</p>
<p>As previously mentioned, we are providing three dispel capabilities to  all healing classes as follows:</p>
<ul>
<li>Druids will be able to dispel defensive magic,  curses, and poison.</li>
<li>Paladins will be able to dispel  defensive magic, diseases, and poison.</li>
<li>Priests will be able  to dispel defensive magic, offensive magic, and disease.</li>
<li>Shaman  will be able to dispel defensive magic, offensive magic, and curses.</li>
</ul>
<p>There is some trade-off that is being made in making these changes and  we wanted to expand on this further.</p>
<ul>
<li>Protection and Retribution paladins will lose their  current ability to dispel magic.</li>
<li>All shaman will lose dispel  disease and dispel poison in exchange for Restoration gaining dispel  magic.</li>
<li>Restoration shaman, Restoration druids, and Holy  paladins will need to talent into their defensive magic dispels.</li>
<li>Shadow  priests won’t be able to remove disease in Shadowform.</li>
<li>Mage,  hunter, and warlock will retain their current dispel mechanics.</li>
<li>Body  and Soul remains the same, and basically any dispel mechanic not  mentioned above is currently planned to remain as it is.</li>
<li>When  possible, we’d like to combine dispels into a single action. For  example, the druid ability to dispel curses and poisons might be a  single spell with a Restoration talent that also allows it to dispel  magic. This part of the design isn’t finalized, however.</li>
</ul>
<p>As with all of our Cataclysm previews, keep in mind that any of these  decisions could change when we’re in beta.</p></blockquote>
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		<title>Cataclysm News on Rage Normalization</title>
		<link>http://www.hordelife.com/2010/04/05/cataclysm-news-on-rage-normalization/</link>
		<comments>http://www.hordelife.com/2010/04/05/cataclysm-news-on-rage-normalization/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 20:33:42 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=2003</guid>
		<description><![CDATA[Rage Normalization &#8211; Big news for Druids &#038; Warriors
Looks like Blizzard will be talk about all this leading up to the Cataclysm Beta! We can expect more information on the topic in the coming days or weeks before beta begins!
Quote from: Bornakk (Source)
We are going to take the opportunity in Cataclysm to try and fix [...]]]></description>
			<content:encoded><![CDATA[<p><span class="custom_title_green">Rage Normalization &#8211; Big news for Druids &#038; Warriors</span><br />
Looks like Blizzard will be talk about all this leading up to the Cataclysm Beta! We can expect more information on the topic in the coming days or weeks before beta begins!</p>
<blockquote><p><strong style="color: #fff;">Quote from:</strong> <strong>Bornakk</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038740387-rage-normalization-in-cataclysm.html#0" target="_blank"><span class="custom_text_yellow">Source</span></a>)<br />
We are going to take the opportunity in Cataclysm to try and fix some of  the problems with the Rage mechanic for both warriors and druids. Some  of these problems include:</p>
<ul>
<li>Warriors/druids in the lowest levels of gear can be  Rage-starved.</li>
<li>Warriors/druids in the highest levels of gear  no longer have to manage their Rage when it becomes infinite.</li>
<li>Warrior/druid  tanks lose Rage income as they improve their gear and take less damage.</li>
<li>The  gameplay of warrior and druid tanks loses a lot of depth when massive  boss hits means never having to manage Rage.</li>
<li>Heroic Strike  and Maul are effective, but tedious abilities for using up extra Rage.</li>
<li>In  general, warriors and druids don’t have enough control over their Rage.</li>
</ul>
<p>To resolve these issues, Rage will be normalized in Cataclysm. This will  make the Rage gained by characters more consistent and avoid drastic  differences between low-end and high-end gear.</p>
<p>The concept of normalized Rage may leave a negative impression on some  veteran players, as we tried it once before in The Burning Crusade and  it wasn&#8217;t successful, resulting in them feeling weakened. However, we  think that the concept is still sound &#8212; it was just that the previous  implementation didn&#8217;t balance the values correctly, leading to players  being Rage-starved. That is not the goal. As part of the change, we want  to give warriors and druids a lot of ways to control their rage, so  even in the worst-case scenarios they won’t feel like they lack the  resource to do their job.</p>
<p>Here are some of the ways the Rage mechanic will change in Cataclysm:</p>
<p>1) Rage is no longer generated based on damage done by  auto-attacks. Instead, each auto-attack provides a set amount of Rage,  and off-hand weapons will generate 50% of the Rage main hands do. This  amount is based on a constant formula which factors in the base swing  speed of the weapon. This means the Rage gained should be averaged out  between fast and slow weapons. The constant formula also gives us the  ability to easily increase the rage gained if it feels too low (or  reduce it if is too high). We are also implementing the following  mechanics, which will still allow rage to improve to some extent as you  improve gear:</p>
<ul>
<li>If the attack is a critical strike, it will generate  200% Rage.</li>
<li>Haste will accelerate swing times to generate  Rage faster.</li>
</ul>
<p>2) Rage from damage taken will no longer be based on a standard  creature of the character’s level, but instead will based on the health  of the warrior or druid. Again, there is a constant that is multiplied  by the rage generated in order to allow for fine-tuning. This  calculation ignores all damage reduction from armor, absorption,  avoidance, block, or similar mechanics, so improving your gear will not  reduce Rage gained.</p>
<p>3) We will provide warriors and druids with more instant sources  of rage. For example, the warrior shouts are changing to work more like  the death knight ability Horn of Winter. Instead of Battle Shout  consuming Rage, it will generate Rage but have a short cooldown. Both  classes will have additional methods to generate Rage in an emergency or  bleed off Rage when they have too much.</p>
<p>4) All “on next swing” attacks in Cataclysm are being removed.  Heroic Strike and Maul will be instant swings that cost a variable  amount of Rage. For example, imagine Heroic Strike costs between 10 and  30 Rage. You must have at least 10 Rage to use the attack, but it will  consume all available Rage up to a maximum of 30. Any Rage consumed  above the minimum will cause the ability to hit harder, and in some  cases much harder. We will tune the ability so that it’s generally not a  good idea to hit it when you have low Rage (unless everything else is  somehow on cooldown) but becomes a more attractive button the higher  your Rage.</p>
<p>We understand this change may be scary for many players, but keep in  mind that the constants in the formulas for gaining Rage will give us  the ability to make quick adjustments if we feel Rage generation is too  low. Our goal is for each character&#8217;s Rage to not be always high or  always low, but rather a resource that needs to be managed properly by  the player.</p></blockquote>
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		<item>
		<title>Horde life Updates are back in action!</title>
		<link>http://www.hordelife.com/2010/03/30/horde-life-updates-are-back-in-action/</link>
		<comments>http://www.hordelife.com/2010/03/30/horde-life-updates-are-back-in-action/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 00:40:11 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=1992</guid>
		<description><![CDATA[Icecrown Citadel Buff is now 10%
Not only is the Icecrown Citadel buff Strength of Wrynn/Hellscream&#8217;s Warsong 10% right now, but it will continuously keep growing. Also the number of attempts for heroic mode may increase to 40. But here is the percentage growth for the buff.

15% &#8211; April 27th
20% &#8211; May 25th
25%  &#8211; June [...]]]></description>
			<content:encoded><![CDATA[<p><span class="custom_title_green">Icecrown Citadel Buff is now 10%</span><br />
Not only is the Icecrown Citadel buff <a href="http://www.wowhead.com/?spell=73824" target="_blank"><span class="custom_text_yellow">Strength of Wrynn</span></a>/<a href="http://www.wowhead.com/?spell=73818" target="_blank"><span class="custom_text_yellow">Hellscream&#8217;s Warsong</span></a> 10% right now, but it will continuously keep growing. Also the number of attempts for heroic mode may increase to 40. But here is the percentage growth for the buff.</p>
<ul>
<li>15% &#8211; April 27th</li>
<li>20% &#8211; May 25th</li>
<li>25%  &#8211; June 22nd</li>
<li>30% &#8211; July 20th</li>
</ul>
<blockquote><p>Quote from: <strong>Zarhym</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/23425467230-icecrown-citadel-raid-buffs-active.html#485" target="_blank">Source</a>)<br />
We have increased the potency of the Strength of Wrynn and Hellscream’s  Warsong buffs in Icecrown Citadel by an additional 5%. These buffs now  increase total health, healing done and damage dealt by 10%. In  addition, the number of attempts allotted for all final bosses on Heroic  difficulty has been increased to 40.</p></blockquote>
<p><span class="custom_title_green">Blue Posts</span></p>
<blockquote><p><strong style="color: #fff;"><span>Taunts missing = interesting gameplay?</span></strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038825781-taunts-missing-interesting-gameplay.html#50" target="_blank">Source</a>)<br />
I&#8217;m going to vote for not interesting gameplay.</p>
<p>At the very least, you should be able to reduce your chance to miss a  Taunt to zero if you reduce your chance to miss with a weapon to zero.  It&#8217;s also possible we&#8217;ll just let them always hit.</p>
<p><img src="http://www.worldofraids.com/img/class/small_druid.gif" alt="" /> <strong style="color: #ff7d0a;"> Druid</strong><br />
<strong style="color: #fff;"><span>Starfall coefficient stealth  nerf</span></strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038765550-stealth-starfall-nerf-eh.html#86" target="_blank">Source</a>)<br />
At some point I posted some numbers for Starfall since there hadn&#8217;t been  a PTR build in some time and druids were chomping at the bit to figure  out just how much damage it was going to do. The numbers we went with  for 3.3.3 were slightly lower than that if I recall correctly, but we  haven&#8217;t made any changes to Starfall since the patch went live. The live  Starfall numbers are still much higher than they were in 3.3.</p>
<p>We generally don&#8217;t try to execute actual &#8220;stealth nerfs.&#8221; The community  will nearly always figure it out anyway so we don&#8217;y gain much by trying  to hide anything. Sometimes &#8220;stealth nerfs&#8221; are just things we didn&#8217;t  manage to document, but many times they are misunderstandings.</p>
<p>(I&#8217;m talking about live anyway. On betas and PTRs numbers are going to  change quite a bit &#8212; that&#8217;s the whole idea.)</p>
<p><img src="http://www.worldofraids.com/img/class/small_warrior.gif" alt="" /> <strong style="color: #c79c6e;">Warrior</strong><br />
<strong style="color: #fff;"><span>Silence is still preventing  Thunderclap</span></strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038825349-can-t-thunderclap-while-silenced.html#49" target="_blank">Source</a>)<br />
It is called &#8220;Thunder&#8221; and &#8220;Clap.&#8221; That implies some noise. <img src="http://www.worldofraids.com/public/style_emoticons/dark/smile.gif" alt=":)" /></p>
<p>Seriously though, silence isn&#8217;t a dispel. Dispels are tied to magical  effects. Silences are just tied to things that (more or less) logically  require an audio component (in the game fiction &#8212; I&#8217;m not talking about  your sound card) to work. Most caster spells qualify but some other  abilities do too.</p>
<p><strong style="color: #fff;"><span>Reasoning behind Shield Slam  / Warbringer nerfs</span></strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/24038823780-probably-no-revenge-nerf-anytime-soon.html#408" target="_blank">Source</a>)<br />
Allow me to make some slight edits to your post.</p>
<p>&#8220;The reason why Warbringer and Shield Slam got nerfed was because they  were overpowered.&#8221;</p>
<p>What is overpowered is something we, and only we, get to determine. If  players bring something up, we typically look into it. Just because  sometimes player opinions align with ours does not mean the former drive  the latter. There are plenty of counter examples of the community  convinced something is a problem that we think is working fine.</p>
<p>The forums are a good source of feedback for us, but don&#8217;t turn them  into some kind of design council.</p></blockquote>
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		<title>Battle.net Preview and Video Interview</title>
		<link>http://www.hordelife.com/2010/03/01/battle-net-preview-and-video-interview/</link>
		<comments>http://www.hordelife.com/2010/03/01/battle-net-preview-and-video-interview/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 23:50:02 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=1982</guid>
		<description><![CDATA[Blizzard Released a video on Febuary 9, 2010 of an interview with Greg Canessa, Project Director of battle.net Check it out!

Battle.net Preview
Quote from: Blizzard (Source)
Battle.net is about to undergo the greatest update in its long and storied history as one of the world&#8217;s most successful online gaming services.
Fully integrated, user-friendly, and fast, the all-new Battle.net [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard Released a video on Febuary 9, 2010 of an interview with Greg Canessa, Project Director of battle.net Check it out!</p>
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<p><span class="custom_title_green">Battle.net Preview</span></p>
<blockquote><p>Quote from: <strong>Blizzard</strong> (<a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/battlenet.xml">Source</a>)<br />
Battle.net is about to undergo the greatest update in its long and storied history as one of the world&#8217;s most successful online gaming services.</p>
<p>Fully integrated, user-friendly, and fast, the all-new Battle.net makes it easy to find and play games, opening the world of online gaming to generations of players. In the 14 years since the original Battle.net’s launch, the service has seen tremendous growth both in terms of features and active players. Currently, there are more than 12 million active accounts on Battle.net worldwide.</p>
<p>This raises an interesting question. If the original Battle.net was so successful, why change it? Updating a service like Battle.net is a hugely complex undertaking. Are there really that many new features that Blizzard Entertainment could offer that would deliver a world-class online gaming experience to its community?</p>
<p><strong>In one word: Yes.</strong></p>
<p>The list of past innovations integrated into the legacy Battle.net service is long and varied &#8212; the introduction of competitive ladders, server-hosted games, online-stored characters, automated matchmaking, and more. But with the release of StarCraft II, Battle.net will evolve into an even more powerful and advanced online game service that will power all Blizzard Entertainment titles moving forward.</p>
<p>The final metamorphosis has only just begun&#8230;.</p>
<p><strong style="color: #fff;">The Always-Connected Experience</strong></p>
<div>
<p><a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/images/bnet/ss1.jpg"><img class="alignleft" src="http://www.starcraft2.com/features/misc/images/bnet/ss1-thumb.jpg" alt="Posted Image" width="300" height="225" /></a></p>
<p><a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/images/bnet/ss2.jpg"><img class="alignleft" src="http://www.starcraft2.com/features/misc/images/bnet/ss2-thumb.jpg" alt="Posted Image" width="300" height="225" /></a></p>
</div>
<p>In the past, Battle.net was presented as a multiplayer option off to the side, off of the main menu of Blizzard Entertainment titles. That is all changing. With the new Battle.net experience, the service and the game are now interwoven into one experience. Whether you are in single-player or multiplayer StarCraft II, you are always connected, and enjoy a bevy of new and enhanced functionality.</p>
<p>Battle.net and StarCraft II are designed to be seamlessly connected. That means even if you&#8217;re playing solo you will still view the latest news, receive game and content updates, and be able to see your friends&#8217; status and chat with them. But this new interconnectivity between the game and the service goes even deeper than that. Now, each player will create a StarCraft II Battle.net character. This character serves as your single persistent identity across the service. Everything you do in the game &#8212; win/loss record, achievements, unlockable rewards, friends list, and more &#8212; will be saved to your character profile for you and your friends to see. Even your save game progress in the campaign can be synched to Battle.net. Say you upgrade your computer and re-install the game; once you connect to Battle.net, you can continue the campaign right where you left off. This is especially useful if you play on more than one computer, because all your data will be carried over for you via Battle.net.</p>
<p><strong style="color: #fff;">Competitive Arena For Everyone</strong></p>
<div>
<p><a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/images/bnet/ss3.jpg"><img class="alignright" src="http://www.starcraft2.com/features/misc/images/bnet/ss3-thumb.jpg" alt="Posted Image" width="300" height="225" /></a></p>
<p><a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/images/bnet/ss4.jpg"><img class="alignright" src="http://www.starcraft2.com/features/misc/images/bnet/ss4-thumb.jpg" alt="Posted Image" width="300" height="225" /></a></p>
</div>
<p>One of the biggest improvements that the new Battle.net service brings to StarCraft II is smarter and more accurate matchmaking. While the legacy Battle.net service had good matchmaking, the standard experience for new players was usually a series of crushing defeats against seasoned Battle.net veterans until they either left or developed the skills necessary to thrive in Battle.net&#8217;s competitive environment.</p>
<p>The new Battle.net matchmaking service will measure player skill more accurately than ever before, making online competitive play more accessible for a wider audience. What’s more, we are introducing an all-new Battle.net Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, Battle.net will automatically slot you into a league and division that best suits your skill level. Our goal here is to encourage local competition by finding you a neighborhood of 100 players of equal skill against whom you will be ranked. This will make ranked online play much more enjoyable and give everyone a realistic chance to win their division.</p>
<p>Beyond ranked matches, Battle.net will also make it much easier to compete by offering a number of other game modes. Custom games will of course make their return, but there will also be a slew of new, casual-friendly game modes such as the Practice League, Co-op Versus AI (players versus the computer), Challenges, and more.</p>
<p><strong style="color: #fff;">Connecting The Blizzard Community</strong></p>
<div>
<p><a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/images/bnet/ss5.jpg"><img class="alignleft" src="http://www.starcraft2.com/features/misc/images/bnet/ss5-thumb.jpg" alt="Posted Image" width="300" height="225" /></a></p>
<p><a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/images/bnet/ss6.jpg"><img class="alignleft" src="http://www.starcraft2.com/features/misc/images/bnet/ss6-thumb.jpg" alt="Posted Image" width="300" height="225" /></a></p>
</div>
<p>Battle.net&#8217;s social networking and communication capabilities will be some of the service&#8217;s biggest new features. This new social backbone for the entire service will seamlessly integrate friends lists, matchmaking, messaging, and more. Text and voice chat are now seamlessly interwoven into and out of the game, enabling communication whether you are in Battle.net or in-game playing StarCraft II. And as is the case with previous Blizzard Entertainment titles, you can form friendships with other characters on Battle.net while preserving your anonymity.</p>
<p>With the new Battle.net, we’re also introducing an entirely new concept called Real ID. With the Real ID feature, you are able to send invites and form friendships on Battle.net with your real-life friends and family. Real ID friends are mutual, which means that both sides need to agree to the friend request. Forming Real ID friends comes with its benefits. You will see your Real ID friends by their real name, along with any character they are logged in as. You will also be able to get rich presence information about what they are doing, send broadcast messages, and communicate cross-game between StarCraft II, Battle.net, and World of Warcraft.</p>
<p>And of course, Real ID is totally optional. By enabling this, you can set up your Blizzard Entertainment social network, communicate and play games, and best of all, carry your network forward to future Blizzard Entertainment titles.</p>
<p><strong style="color: #fff;">Mods and Community-Created Content</strong></p>
<div>
<p><a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/images/bnet/ss7.jpg"><img class="alignright" src="http://www.starcraft2.com/features/misc/images/bnet/ss7-thumb.jpg" alt="Posted Image" width="300" height="225" /></a></p>
<p><a title="External link" rel="nofollow" href="http://www.starcraft2.com/features/misc/images/bnet/ss8.jpg"><img class="alignright" src="http://www.starcraft2.com/features/misc/images/bnet/ss8-thumb.jpg" alt="Posted Image" width="300" height="225" /></a></p>
</div>
<p>With a community as dedicated and as creative as that of our players, the abundance of exceptional community-created mods is no surprise. When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn’t where it needed to be for a game releasing in 2010.</p>
<p>The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit &#8212; the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community&#8217;s mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience &#8212; you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community&#8217;s efforts at your fingertips.</p>
<p>Sometime after the release of StarCraft II, modders will have access to an even more advanced means of sharing their work via Battle.net with the StarCraft II Marketplace. With the StarCraft II Marketplace, players will be able to browse, download, rate, comment on, and even buy mods if their creators choose to put a price tag on their work. We strongly believe that providing content creators with the option of being compensated for their work will lead to some truly amazing projects; having a budget will give modders much more freedom to explore and fully realize all their ideas. This in turn will lead to a bigger selection of mods and a greater variety of content on Battle.net.</p></blockquote>
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		<title>PvP Healing Change Update, Blue Posts, Warlock and Warrior Notes</title>
		<link>http://www.hordelife.com/2010/02/10/pvp-healing-change-update-blue-posts-warlock-and-warrior-notes/</link>
		<comments>http://www.hordelife.com/2010/02/10/pvp-healing-change-update-blue-posts-warlock-and-warrior-notes/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 00:27:00 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=1975</guid>
		<description><![CDATA[PvP Healing Change updated
Quote from: Bornakk (Source)
After further observations of the recent changes made to resilience and healing in PvP, we have made an additional change via an in-game fix so that the PvP healing debuff in Arenas, Battlegrounds, and Wintergrasp now also lowers the effectiveness of Power Word: Shield and Sacred Shield by 10%. [...]]]></description>
			<content:encoded><![CDATA[<p><span class="custom_title_green">PvP Healing Change updated</span></p>
<blockquote><p>Quote from: <strong>Bornakk</strong> (<a title="External link" rel="nofollow" href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22748761863-pvp-healing-change.html#283">Source</a>)<br />
After further observations of the recent changes made to resilience and healing in PvP, we have made an additional change via an in-game fix so that the PvP healing debuff in Arenas, Battlegrounds, and Wintergrasp now also lowers the effectiveness of Power Word: Shield and Sacred Shield by 10%. The majority of other strong shields or damage absorption mechanics are already affected by the healing change, so we feel this new adjustment is an appropriate step in balancing the effects of resilience versus healing. The ultimate goal is to find a better median between PvP encounters feeling too quick from burst damage, or too long from heals, shields, and absorption effects. We will continue to monitor the way these changes play out and let you know if we feel any further changes are needed. As always, feedback based on your PvP experience with these new changes is welcome.</p></blockquote>
<p><span class="custom_title_green">Blue Posts</span></p>
<blockquote><p><strong style="color: #fff;">Deathbringer Saurfang Hotfix</strong> (<a title="External link" rel="nofollow" href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22748822581-25-saurfang-out-of-control-bugged.html#245">Source</a>)<br />
We&#8217;ve just deployed a hotfix that reduces Saurfang&#8217;s blood power gain from ability damage back to 3.2.2 values. There was also a minor visual range issue with Blood Nova that was fixed.</p>
<p><strong style="color: #fff;">Nibelung Hotfixes</strong> (<a title="External link" rel="nofollow" href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22049841555-nibelung-why-it-should-be-reevaluated.html#646">Source</a>)<br />
We are currently in the process of applying two hotfix improvements to the Nibelung staff. The first change is that we are improving the chance for a val’kyr to proc from 1% to 2%. While this may not seem like a significant improvement, it will be notable and result in the val&#8217;kyr appearing more often.</p>
<p>The second change is that anytime a summoned val’kyr casts her smite spell, she will heal herself for 25% of the damage done. This will help keep them alive when AoE damage is happening but not make them invincible as we still want them to feel like a summoned creature and not a special form of a DoT spell that has awesome art.</p>
<p>We understand the frustrations players have had with this weapon so far. We currently plan to make more proc weapons in the future and are committed to making this and other proc weapons fun and competitive items.</p>
<p><strong style="color: #fff;">Upcoming Culling of Stratholme Changes</strong> (<a title="External link" rel="nofollow" href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22748802990-the-endless-culling-of-stratholme.html#16">Source</a>)<br />
We are in the process of making changes to speed up The Culling of Stratholme, but they are not just an on-off switch so we weren&#8217;t able to get them into patch 3.3.2. For more details on this check out the post Daelo made:</p></blockquote>
<blockquote><p><strong style="color: #fff;">Warlock</strong></p>
<p><strong style="color: #fff;">3.3.2 Warlock Improvements</strong> (<a title="External link" rel="nofollow" href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22749002512-warlock-buff-3-3-2.html#122">Source</a>)<br />
Affliction was doing good damage before and with the buff should now be competitive with any class in the game, depending on the fight involved (and how much the mages benefit from IA). That doesn&#8217;t mean *you* are going to top meters. Big difference. <img src='http://www.hordelife.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The management of Corruption rolling with NMIC isn&#8217;t ideal gameplay. We generally like the kind of gameplay that lets skilled players eek out a little bit more damage, but we agree the Corruption behavior is a little extreme. That said, it&#8217;s not as bad as the haste effects on rolling, and ultimately we know how to fix it with a little tech. (Which doesn&#8217;t mean we can fix it immediately, unfortunately.)</p>
<p>I&#8217;m not sure we have enough data on Demo yet. The buffs definitely did something. Totally agree on the mana issues. That&#8217;s something we want to address (standard no ponies promises applies).</p>
<p>We knew the buffs to Destro wouldn&#8217;t be enough, but we still thought they were worth making (compared to doing nothing at all). To finish the job will require more extensive talent changes. (Don&#8217;t interpret that as a complete redo of the tree though.) We think we can do some of this before Cataclysm ships, but it&#8217;s not the kind of thing we felt safe doing with the kind of limited testing / non-PTR status of patch 3.3.2. We could have just thrown caution to the wind and made the Empowered Imp or Conflag changes gratuitously overpowered, but that carries risks of A) forcing all of the Affliction locks to respec, or B) breaking PvP.</p>
<p>It&#8217;s tricky with the pure classes because a lot of players will flock to the spec with the highest dps, even if the margin is only 1% (not saying that&#8217;s the case here, mind you). The risk then for us is that we force players to constantly change specs every time we make adjustments because someone else is now top dog. We screwed up and did this with hunters and mages in earlier patches and nearly did it with rogues in 3.3. Rogues aren&#8217;t in a bad place now, where some players just prefer Combat over Mutilate and actually hunters aren&#8217;t far from that either with MM vs. SV (yes, both of those classes have a third tree, but having two raid viable specs is still better than one or none). In any case, we still want to get Destro&#8217;s dps higher.</p>
<p>We really don&#8217;t expect the healing nerfs that affect warlock self-healing to have a huge impact on PvP one way or the other.</p>
<p><strong style="color: #fff;">Warrior</strong><br />
<strong style="color: #fff;">Devastate Hotfix</strong> (<a title="External link" rel="nofollow" href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22749573594-incoming-devasate-buff-for-real-20-increase.html#7">Source</a>)<br />
Yes, we are hotfixing Devastate to do 20% more damage, not just 20% more weapon damage.</p>
<p>I can&#8217;t comment on when the hotfix will go live, because there are a lot of people involved in getting those changes pushed out, so we just don&#8217;t know. Often hotfixes go live within a day or two, but some may take longer if we find a bug or unexpected side-effect to the initial change.</p></blockquote>
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		<title>Rise and Fall of the Lich King: WoW Developer Interview</title>
		<link>http://www.hordelife.com/2010/02/04/rise-and-fall-of-the-lich-king-wow-developer-interview/</link>
		<comments>http://www.hordelife.com/2010/02/04/rise-and-fall-of-the-lich-king-wow-developer-interview/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 00:05:47 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=1971</guid>
		<description><![CDATA[Blizzard released a newsletter recently. In the news letter came an interview with Scott &#8220;Daelo&#8221; Mercer and Greg &#8220;Ghostcrawler&#8221; Street about the Lich King and how the stories leading up to the Lich King and more, check it out!
Quote from: Blizzard (Source)
 Arthas! The blood of your father&#8230; of your people&#8230; demands justice!  Come [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard released a newsletter recently. In the news letter came an interview with Scott &#8220;Daelo&#8221; Mercer and Greg &#8220;Ghostcrawler&#8221; Street about the Lich King and how the stories leading up to the Lich King and more, check it out!</p>
<blockquote><p>Quote from: <strong>Blizzard</strong> (<a title="External link" rel="nofollow" href="http://www.worldofwarcraft.com/info/underdev/3p3/riseandfall-interview.xml">Source</a>)</p>
<p><em> <span style="font-family: Arial,Helvetica,sans-serif; color: #ffffff; font-size: small;">Arthas! The blood of your father&#8230; of your people&#8230; demands justice!  Come forth, coward, and answer for your crimes!</span> </em></p>
<p><span style="font-family: Arial,Helvetica,sans-serif; color: #ffffff; font-size: small;">Highlord Bolvar Fordragon</span></p>
<p>In the Fall of the Lich King content update (patch 3.3), Arthas Menethil, one of the most sinister and iconic antagonists of the Warcraft universe, concludes his tragic tale in a final confrontation with the Horde and Alliance.</p>
<p>To gain more insight into this epic moment in Warcraft history, the Insider sat down with World of Warcraft Lead Encounter Designer Scott Mercer and Lead Systems Designer Greg Street. Read on to learn more about how Arthas evolved, how his fall from the Light influenced the history of Azeroth, and how the end of his tragic character arc could shape the game going forward.</p>
<p><strong style="color: #fff;">What was the inspiration for the character of Arthas? Was he originally intended to be such a central figure in the Warcraft universe, or did his role evolve as the story developed?</strong></p>
<p>Scott Mercer: Early on in the development of Warcraft III, we knew the game would be about heroes leading their armies into battle. We initially created Arthas as one of those leaders, so we knew from the beginning he would be central to the storyline. Arthas starts the game as a young paladin of the human armies and then, after his fall from grace, he leads the undead through the Scourge campaign. His transformation is the bridge connecting the human and the undead campaigns, and he continues to serve as a villain in the other campaigns as well.</p>
<p>Despite Arthas&#8217;s importance in Warcraft III, we weren&#8217;t initially sure just how big of an effect he would ultimately have on Azeroth. A lot of his storylines &#8212; such as his battle with Illidan and his inadvertent creation of the entire Forsaken faction &#8212; didn&#8217;t really take shape until Warcraft III: The Frozen Throne, or even much later on in World of Warcraft.</p>
<p>Greg Street: Also, it bears mentioning that the Lich King and Arthas are actually two separate entities. The Lich King is the lingering spirit of the orcish shaman Ner&#8217;zhul. Ner&#8217;zhul originally started the demonic invasions in Warcraft II: Beyond the Dark Portal. So, in a sense, the entity that players know as the Lich King has been around for a long time, even long before Arthas was born, and has had an even larger hand in shaping the ongoing history of the Warcraft universe.</p>
<p><strong style="color: #fff;">How did the Lich King&#8217;s centrality to the concept of the expansion shape its development?</strong></p>
<p>Scott Mercer: After The Burning Crusade, we realized that Illidan had appeared many times in the concept art and the other material surrounding the expansion, but very few players ever actually saw him in the game itself. To most heroes, Illidan was a bit like Sauron from The Lord of the Rings; he was an omnipresent evil that they would hear about, but never actually meet in a face-to-face confrontation.</p>
<p>When development began on Wrath of the Lich King, we knew we wanted the players to have a more personal connection with the Lich King than they did with Illidan, even if it was an antagonistic relationship. So we started designing quests and instances in which we could show the Lich King to the players, even have him interact with or hamper them on their quests, like in Utgarde Pinnacle or Howling Fjord.</p>
<p>In addition to the Lich King himself, we also referenced the events from Warcraft III many times in the content of Northrend. Players can see the wrecks of the Alliance ships that Arthas set ablaze during Warcraft III: The Frozen Throne. They can also find the altar upon which Arthas first discovered Frostmourne. And of course there&#8217;s the Culling of Stratholme, the Caverns of Time instance that allows players to relive the moment Arthas first began to adopt his zealous &#8220;ends-justify-the-means&#8221; attitude, which ultimately lead to him becoming a death knight. We deliberately built these aspects into Wrath of the Lich King to help remind players who Arthas is and where he came from, which we hope makes his character that much more vivid in players&#8217; minds.</p>
<p>Overall, we think this new direction for the portrayal of the expansion&#8217;s main villain worked very well in Wrath of the Lich King, and we will likely adopt this approach for other villains in the future.</p>
<p><strong style="color: #fff;">The Fall of the Lich King content update is the culmination of Wrath of the Lich King. Was it daunting to try to create an encounter that topped all of the expansion&#8217;s previous epic encounters?</strong></p>
<p>Scott Mercer: Encounter brainstorms rarely begin with the idea of topping previous encounters. Instead, they start with a discussion about finding the best way to portray a particular character or idea. In this case, the initial discussions revolved around how to best convey the Fall of the Lich King via a raid dungeon. Of course, we&#8217;re always experimenting with new tools and ideas, especially when it comes to designing encounters, so a lot of what may be perceived as &#8220;topping&#8221; of previous encounters is actually a byproduct of what we learned through the course of our experimentation. That said, the Fall of the Lich King is going to be epic, even by World of Warcraft&#8217;s standards, so get ready for a world-altering finale.</p>
<p><strong style="color: #fff;">From a gameplay standpoint, how do the other raid encounters in Icecrown Citadel build up to the final Lich King event? Do any raid encounters stand out in particular as the prelude to the Lich King?</strong></p>
<p>Greg Street: One of the things I&#8217;ve enjoyed about the evolution of Icecrown Citadel is the way the art and the encounters in the dungeon come together to portray a fully functional enemy stronghold. No boss in Icecrown Citadel is just standing around, waiting for players to kick in the door. Instead, they all have a reason to be there and a vital role to play in the Lich King&#8217;s army. As the players progress through Icecrown, they are attacking the leaders in charge of the various day-to-day operations of the Scourge. There&#8217;s the Soul Forge in charge of &#8220;recruitment&#8221; and Professor Putricide who heads up R&amp;D&#8230;. And that&#8217;s pretty much what Icecrown progression is all about, attacking the Scourge&#8217;s operational strength as you move higher and higher up the chain of command before finally confronting the Lich King himself.</p>
<p><strong style="color: #fff;">Can you give us any teasers about the final Lich King encounter from a gameplay standpoint? How difficult will he be? Any insight into how his skills and powers from Warcraft III will carry over into the final Lich King raid event?</strong></p>
<p>Scott Mercer: We&#8217;re going to keep those cards close to the vest, as players will be toe-to-toe with the Lich King soon enough, but I can say that he will pose the greatest challenge yet found in World of Warcraft. Beyond that, I can only share a few additional details. The battle against the Lich King takes place at the top of Icecrown Citadel where the Frozen Throne protrudes from the citadel&#8217;s tallest tower. Throughout the fight, players will have an epic view of Icecrown Glacier, and falling off the tower will be a real danger, especially as the fight progresses. Also, I&#8217;ll just say that Frostmourne serves as more than just a weapon wielded by the Lich King during the encounter; it will actually provide a core mechanic of the fight itself, a mechanic which we hope will resonate strongly with all players &#8212; especially the lore buffs.</p>
<p>The rest, you&#8217;ll have to see for yourself.</p>
<p><strong style="color: #fff;">Let&#8217;s talk loot: what kinds of rewards await players strong enough to bring down the Lich King?</strong></p>
<p>Greg Street: Well, with great challenge comes great reward. So, in addition to the usual stuff, the Lich King is also going to drop some epic weapons that have a higher item level than any other item in Icecrown Citadel. We&#8217;re hoping to have something for every character class in this bag, but note that this is just our current goal, not a promise. The main idea is that the Lich King has an inventory of weapons that he has stolen and corrupted throughout his reign. These weapons originally belonged to characters like King Terenas, Antonidas, Sylvanas, and Muradin Bronzebeard. In addition to the corrupted weapons, we&#8217;re also planning to have Arthas&#8217;s undead mount, Invincible, drop each time the Lich King is defeated in 25-player Heroic mode. Also, once the Lich King is finally defeated, there will be an in-game cut scene, similar in size and scope to the Wrath Gate cut scene.</p>
<p><strong style="color: #fff;"> The title &#8220;Fall of the Lich King&#8221; suggests the end of an era. Can you give us any teasers for what next awaits the denizens of Azeroth?</strong></p>
<p>Scott Mercer:: Players have been gearing up to fight the Lich King for a long time and it&#8217;s definitely the end of an era, but it&#8217;s by no means the end of World of Warcraft. We&#8217;ve already begun to hint at an in-game event surround the upcoming Cataclysm expansion that will be at least as big as the zombie invasion that kicked off the Wrath of the Lich King. Players already know that the Barrens are getting cut in half by a volcanic chasm, so we&#8217;ll have to show you how that happens. The Cataclysm in-game event will probably hit in a patch before the actual expansion goes live. We&#8217;re still figuring out the details, but whatever happens, it will be felt throughout the entire world, and it&#8217;ll be just the beginning of the reign of Deathwing.</p></blockquote>
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		<title>Auction House to WoW Armory?</title>
		<link>http://www.hordelife.com/2010/02/03/auction-house-to-wow-armory/</link>
		<comments>http://www.hordelife.com/2010/02/03/auction-house-to-wow-armory/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 22:29:48 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=1939</guid>
		<description><![CDATA[World Of Warcraft is bringing Auction House to Armory!
So it was announced yesterday that Blizzard is going to have the auction house as their next step for upgrading WoW Armory! It&#8217;s something many players have wanted for a while, imagine to be able to access armory via your phone! This will be possible with the [...]]]></description>
			<content:encoded><![CDATA[<p><span class="custom_title_green">World Of Warcraft is bringing Auction House to Armory!</span><br />
So it was announced yesterday that Blizzard is going to have the auction house as their next step for upgrading WoW Armory! It&#8217;s something many players have wanted for a while, imagine to be able to access armory via your phone! This will be possible with the Armory App on Iphones! Also next thing I want to add is that blizzard might actually have a premium section for people. We don&#8217;t know exactly what for, but we speculate its to create auctions from outside the actual game!</p>
<blockquote><p>Quote from: <strong>Bornakk</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22748781945-update-auction-house-armory-integration.html#0" target="_blank">Source</a>)</p>
<p>Since the launch of the World of Warcraft Armory, we&#8217;ve been regularly releasing updates and new features designed to help players stay connected to the game even when they&#8217;re not logged in. Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch.</p>
<p>While there are still plenty of details to be worked out, we&#8217;re designing the service to offer auction functionality similar to what&#8217;s available in-game. Players have been requesting &#8212; and we&#8217;ve been hoping to implement &#8212; a feature like this for a long time, and we&#8217;re excited that the Armory and the game have evolved to a point that makes it possible.</p>
<p>This is a fairly complex service to develop, due in large part to its unprecedented integration with the game, so we don&#8217;t have an exact release date yet. It&#8217;s important to note here that certain elements of the service will be premium-based, which we&#8217;ll go into more detail on once the service functionality is finalized. As with all of the services we offer, we plan to integrate the Auction House and Armory in a way that won&#8217;t disrupt the gameplay experience, and we won&#8217;t release it until it meets the quality standards that we&#8217;ve set for our other features and services. You may be seeing bits and pieces of the Auction House service pop up in the test builds we use for the public test realms as we go through the process of internal testing. We&#8217;ll have more info to share with you here and at <a onclick="return warn(this)" href="http://www.worldofwarcraft.com/" target="_new">http://www.WorldofWarcraft.com</a> as we get closer to release.</p></blockquote>
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		<title>Patch 3.3.2 Live, The Lich King Unlocked, PvP Healing Change</title>
		<link>http://www.hordelife.com/2010/02/02/patch-3-3-2-live-the-lich-king-unlocked-pvp-healing-change/</link>
		<comments>http://www.hordelife.com/2010/02/02/patch-3-3-2-live-the-lich-king-unlocked-pvp-healing-change/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 04:03:20 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=1932</guid>
		<description><![CDATA[So here it is people, patch 3.3.2 is live, this means that Shadowmourne quest is now also doable! But here is a ton of information to help you in your endeavors!
PvP Healing Change
Quote from: Zarhym (Source)
Patch 3.3.2 is bringing about a change to the way healing functions  in Arenas, Battlegrounds, and Wintergrasp. We have [...]]]></description>
			<content:encoded><![CDATA[<p>So here it is people, patch 3.3.2 is live, this means that Shadowmourne quest is now also doable! But here is a ton of information to help you in your endeavors!</p>
<p><span class="custom_title_green">PvP Healing Change</span></p>
<blockquote><p>Quote from: <strong>Zarhym</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22748761863-pvp-healing-change.html#0" target="_blank">Source</a>)</p>
<p>Patch 3.3.2 is bringing about a change to the way healing functions  in Arenas, Battlegrounds, and Wintergrasp. We have applied a debuff to  all players in these zones which will decrease the effectiveness of all  forms of healing by 10%. This includes heals from items such as  Healthstones and potions, however, it will not affect defensive shields  or auras. This change is being made to balance the effectiveness of  healing against the recent buff we made to the damage reduction  component provided by resilience. Rest assured that we will be closely  monitoring the effects both the healing and resilience changes have on  Battleground, Wintergrasp, and Arena PvP game play to ensure that fights  last a reasonable amount of time without overtly skewing the  effectiveness of any class, role, or team combination.</p>
<p>The official patch 3.3.2 notes can be found here: <a onclick="return  warn(this)" href="http://forums.worldofwarcraft.com/thread.html?topicId=22748761862&amp;sid=1" target="_new">http://forums.worldofwarcraft.com/thread.html?topicId=22748761862&amp;sid=1</a></p></blockquote>
<p><span class="custom_title_green">The Lich King</span><br />
This section will be updated as more information comes along about the actual fight. We don&#8217;t want to provide you with the wrong information at this point. What IS known though is that in the 25 player mode Lich King drops the Invincible Mount</p>
<p><span class="custom_title_green">Sindragosa</span></p>
<hr /><img src="http://www.worldofraids.com/images/news/icecrown/sindragosa-s.jpg" alt="" /></p>
<h3><span class="custom_title_green">Highlights</span></h3>
<p>This encounter has three phases; she begins on the ground but will  take off into the air from time to time to drop a <a href="http://www.wowhead.com/?spell=71053" target="_blank">Frost Bomb</a> similar to Sapphiron.  She will also cast <a href="http://www.wowhead.com/?spell=70157" target="_blank">Ice Tomb</a> on four random targets in 25-player; hide behind them to block line of  sight on the Frost Bomb.</p>
<p>At 30% she no longer takes off into the air, but she will begin using  a few new skills and will target random players with <a href="http://www.wowhead.com/?spell=70157" target="_blank">Ice Tomb</a> every so often.  Consider 30% the soft enrage.  Be sure to damage the  Ice Tombs while she&#8217;s in the air, but don&#8217;t kill them too early or  you&#8217;ll be hit by the bomb.</p>
<ul>
<li><span class="custom_title_smg">Phase 1 Abilities  (Ground)</span>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=71047" target="_blank"><span class="custom_text_yellow">Blistering Cold</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=19983" target="_blank"><span class="custom_text_yellow">Cleave</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71050"><span class="custom_text_yellow">Frost Aura</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71056"><span class="custom_text_yellow">Frost Breath</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=70117"><span class="custom_text_yellow">Icy Grip</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=69762"><span class="custom_text_yellow">Unchained  Magic</span></a>
<ul>
<li>Triggers <a href="http://ptr.wowhead.com/?spell=69766"><span class="custom_text_yellow">Instability</span></a> on your spell casts when affected.</li>
</ul>
</li>
<li><a href="http://ptr.wowhead.com/?spell=70107"><span class="custom_text_yellow">Permeating  Chill</span></a>
<ul>
<li>Chance to trigger <a href="http://ptr.wowhead.com/?spell=70106"><span class="custom_text_yellow">Chilled to the Bone</span></a> on  your melee attacks when affected.</li>
</ul>
</li>
<li><a href="http://ptr.wowhead.com/?spell=71077"><span class="custom_text_yellow">Tail Smash</span></a></li>
</ul>
</li>
<li><span class="custom_title_smg">Phase 2 Abilities  (Air)</span>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=70126"><span class="custom_text_yellow">Frost Beacon</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71053"><span class="custom_text_yellow">Frost Bomb</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=70157"><span class="custom_text_yellow">Ice Tomb</span></a></li>
</ul>
</li>
<li><span class="custom_title_smg">Phase 3 Abilities  (30% Health)</span>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=71047" target="_blank"><span class="custom_text_yellow">Blistering Cold</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=19983" target="_blank"><span class="custom_text_yellow">Cleave</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71050"><span class="custom_text_yellow">Frost Aura</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=70126"><span class="custom_text_yellow">Frost Beacon</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71056"><span class="custom_text_yellow">Frost Breath</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=70157"><span class="custom_text_yellow">Ice Tomb</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=70117"><span class="custom_text_yellow">Icy Grip</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=70127"><span class="custom_text_yellow">Mystic Buffet</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=69762"><span class="custom_text_yellow">Unchained  Magic</span></a>
<ul>
<li>Triggers <a href="http://ptr.wowhead.com/?spell=69766"><span class="custom_text_yellow">Instability</span></a> on your spell casts when affected.</li>
</ul>
</li>
<li><a href="http://ptr.wowhead.com/?spell=70107"><span class="custom_text_yellow">Permeating  Chill</span></a>
<ul>
<li>Chance to trigger <a href="http://ptr.wowhead.com/?spell=70106"><span class="custom_text_yellow">Chilled to the Bone</span></a> on  your melee attacks when affected.</li>
</ul>
</li>
<li><a href="http://ptr.wowhead.com/?spell=71077"><span class="custom_text_yellow">Tail Smash</span></a></li>
</ul>
</li>
</ul>
<p><span class="custom_title_green">Video By Vodka PTR</span><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jBH2eIdcqnI&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/jBH2eIdcqnI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span class="custom_title_green">Valithria Dreamwalker</span></p>
<hr /><img src="http://www.worldofraids.com/images/news/icecrown/valithriadreamwalker-s.jpg" alt="" /></p>
<h3><span class="custom_title_green">Highlights</span></h3>
<p>Valithria starts at 50% health and the objective is for players to  heal her to full.  This is accomplished through player heal spells.   While you do this adds spawn and rush you to try and stop you from  healing her and to deal damage to her.  The adds spawn progressively  faster as the fight goes on, so it&#8217;s important to have a good mix of DPS  to keep the adds down, as well as healers to heal Valithria.</p>
<ul>
<li><span class="custom_title_smg">Abilities</span>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=71746"><span class="custom_text_yellow">Column of  Frost</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=70873"><span class="custom_text_yellow">Emerald Vigor</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71977"><span class="custom_text_yellow">Summon  Nightmare Portal</span></a></li>
</ul>
</li>
<li><span class="custom_title_smg">Blazing Skeleton  (Add)</span>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=71748"><span class="custom_text_yellow">Fireball</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71731"><span class="custom_text_yellow">Lay Waste</span></a></li>
</ul>
</li>
<li><span class="custom_title_smg">Blistering Zombie  (Add)</span>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=71733"><span class="custom_text_yellow">Acid Burst</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71738"><span class="custom_text_yellow">Corrosion</span></a></li>
</ul>
</li>
<li><span class="custom_title_smg">Gluttonous  Abomination (Add)</span>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=71283"><span class="custom_text_yellow">Gut Spray</span></a></li>
<li>Spawns several Rot Worms on death.  Rot Worms hit for 4-5k  damage each on plate wearers.</li>
</ul>
</li>
<li><span class="custom_title_smg">Risen Archmage  (Add)</span>
<ul>
<li><a href="http://ptr.wowhead.com/?spell=70602"><span class="custom_text_yellow">Corruption</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71889"><span class="custom_text_yellow">Frostbolt  Volley</span></a></li>
<li><a href="http://ptr.wowhead.com/?spell=71743"><span class="custom_text_yellow">Mana Void</span></a></li>
</ul>
</li>
<li><span class="custom_title_smg">Suppresser (Add)</span>
<ul>
<li>6 of these spawn per wave of adds and will cast <a href="http://ptr.wowhead.com/?spell=70588"><span class="custom_text_yellow">Suppression</span></a> on Valithria.</li>
</ul>
</li>
</ul>
<p><span class="custom_title_green">Video By Cuties Only</span><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/W_T_zm2qG8s&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/W_T_zm2qG8s&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Official Patch 3.3.2 Patch Notes</title>
		<link>http://www.hordelife.com/2010/02/02/official-patch-3-3-2-patch-notes/</link>
		<comments>http://www.hordelife.com/2010/02/02/official-patch-3-3-2-patch-notes/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 03:22:34 +0000</pubDate>
		<dc:creator>HordeLife</dc:creator>
				<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.hordelife.com/?p=1930</guid>
		<description><![CDATA[Quote from: Zarhym (Source)
World of Warcraft Client Patch 3.3.2
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
Dungeons and Raids

Icecrown Citadel

Frostwing Halls, the final stronghold of the Scourge and  their Lich King, has been added.


Halls of Stone

Brann Bronzebeard has been getting into shape [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Quote from: <strong>Zarhym</strong> (<a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/22748761862-patch-3-3-2-notes.html#1" target="_blank">Source</a>)</p>
<p><strong style="color: #fff;">World of Warcraft Client Patch 3.3.2</strong></p>
<p>The latest test realm patch notes can always be found at <a onclick="return warn(this)" href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_new">http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</a></p>
<p>The latest patch notes can always be found at <a onclick="return warn(this)" href="http://www.worldofwarcraft.com/patchnotes/" target="_new">http://www.worldofwarcraft.com/patchnotes/</a></p>
<p><strong style="color: #fff;">Dungeons and Raids</strong></p>
<ul>
<li>Icecrown Citadel
<ul>
<li>Frostwing Halls, the final stronghold of the Scourge and  their Lich King, has been added.</li>
</ul>
</li>
<li>Halls of Stone
<ul>
<li>Brann Bronzebeard has been getting into shape and now feels  comfortable walking faster when escorted.</li>
</ul>
</li>
<li>The Forge of Souls
<ul>
<li>The Devourer of Souls will now cast Mirrored Souls less  often.</li>
<li>The Spell Reflect ability has been altered on several  creatures. It now has a cast time, only has 2 charges, and has a 75%  chance of reflecting spells.</li>
</ul>
</li>
<li>The Nexus
<ul>
<li>Anomalus will now use the Create Rift ability only once,  down from 3 times.</li>
</ul>
</li>
<li>The Old Kingdom
<ul>
<li>Elder Nadox now only gets one Ahn’Kahar Guardian during the  encounter.</li>
<li>Jadoga Shadowseeker now only ascends once during the  encounter.</li>
<li>Several enemies between the Befouled Terrace and The  Desecrated Altar have been removed or had their pathing altered.</li>
</ul>
</li>
<li>Pit of Saron
<ul>
<li>Players can now zone back into the instance if they are dead  while encounters with Krick and Ick or Forgemaster Garfrost are in  progress.</li>
</ul>
</li>
<li>Utgarde Pinnacle
<ul>
<li>Skadi the Ruthless can now be removed from his drake with 3  harpoon strikes, down from 5.</li>
<li>Svala Sorrowgrave now casts Ritual of the Sword 1 time  during the encounter, down from 3.</li>
</ul>
</li>
<li>Vault of Archavon
<ul>
<li>Toravon, the latest boss to join the Vault’s giants and  masters of the elements, is now accepting challengers in 10- and  25-player formats.</li>
</ul>
</li>
<li>The Violet Hold
<ul>
<li>The time between a boss being defeated and a new portal  opening has been decreased.</li>
</ul>
</li>
</ul>
<p><strong style="color: #fff;">PvP</strong></p>
<ul>
<li>All healing abilities (including items such as potions) will be  decreased in effectiveness by 10% when in Battlegrounds, Arenas, or  Wintergrasp.</li>
<li>Arenas
<ul>
<li>Season 8 has officially begun featuring all-new rewards!</li>
</ul>
</li>
</ul>
<p><strong style="color: #fff;">Druids</strong></p>
<ul>
<li>Talents
<ul>
<li>Balance
<ul>
<li>Earth and Moon: This talent now increases the druid’s  spell damage by 2/4/6%, up from 1/2/3%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong style="color: #fff;">Shamans</strong></p>
<ul>
<li>Talents
<ul>
<li>Elemental Combat
<ul>
<li>Shamanism: This talent now provides 4/8/12/16/20% extra  spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%,  and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong style="color: #fff;">Warlocks</strong></p>
<ul>
<li>Talents
<ul>
<li>Affliction
<ul>
<li>Shadow Embrace: This effect can now stack up to 3 times,  up from 2. However, the periodic healing reduction effect has been  reduced from 3/6/9/12/15% to 2/4/6/8/10% per application.</li>
</ul>
</li>
<li>Demonology
<ul>
<li>Demonic Pact: The damage bonus granted the warlock by  this talent has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff  granted to a raid or party by this talent remains unchanged.</li>
</ul>
</li>
<li>Destruction
<ul>
<li>Conflagrate: The damage-over-time effect of Conflagrate  has been increased to 40% of the spell’s total damage, up from 20%.</li>
<li>Empowered Imp: The pet bonus damage provided by this  talent has been increased to 10/20/30%, up from 5/10/15%.</li>
<li>Improved Shadow Bolt: Damage done by Shadow Bolt  increased by 2/4/6/8/10%, up from 1/2/3/4/5%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong style="color: #fff;">Warriors</strong></p>
<ul>
<li>Talents
<ul>
<li>Protection
<ul>
<li>Concussion Blow: The damage done by this ability has  been reduced by 50%, but its threat generation will remain approximately  the same.</li>
<li>Devastate: This ability now deals 120% of weapon damage,  up from 100% of weapon damage.</li>
<li>Shield Slam: The damage scaling from block value for  this ability now diminishes faster and diminishes starting at a lower  block value. The difference should be negligible for players in high-end  tanking armor. In addition, the threat caused by Shield Slam has been  increased by 30%.</li>
<li>Warbringer: This talent no longer allows Charge and  Intercept to break roots or snares. Intervene remains unaffected.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong style="color: #fff;">User Interface</strong></p>
<ul>
<li>The party leader is now referred to as Guide in chat when a  group is formed via the Dungeon Finder.</li>
<li>Fixed a bug where players with Raid Assist capabilities were  unable to perform a Ready Check.</li>
<li>Fixed a bug where the first couple of tutorials were not  displaying upon logging into the game.</li>
</ul>
<p><strong style="color: #fff;">Items</strong></p>
<ul>
<li>New strength-based melee DPS rings are now available from  representatives of the Ashen Verdict.</li>
<li>Tier-9 Sets: The Aspirant vendors at the Argent Tournament  grounds have worked out a deal with merchants in Dalaran so that all  item level 232 set pieces will now be available on armor vendors in the  city. Set pieces which require trophies will still be available for  purchase only from vendors at the Argent Tournament grounds.</li>
<li>Tier-10 Balance Druid 4-Piece Bonus: Fixed a bug to allow for  this bonus to properly trigger.</li>
<li>Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned.  Successful Lava Burst casts now increase the duration of Flame Shock on  the target by 6 seconds.</li>
<li>Tier-10 Tank Sets: The gloves and chest pieces for warrior,  death knight, and paladin tanks have had their stats adjusted slightly  to provide additional armor value.</li>
<li>Tier-10 Warlock 4-Piece Bonus: This bonus should now correctly  be applied to the warlock’s pet.</li>
</ul>
<p><strong style="color: #fff;">Technical Support</strong></p>
<ul>
<li>The cvar ‘processAffinityMask’ controls which CPU cores are  available for the World of Warcraft client to use. Previously the game  client was limited to 2 cores as a default which players could override  in the configuration file. In the past this provided a performance boost  on some CPUs and operating systems. We have identified several systems  that are experiencing severe performance issues with this restriction  and have removed it. Players who would like to restore the old behavior  can do so by updating the Config.WTF file by adding: SET  processAffinityMask &#8220;3&#8243;.</li>
</ul>
</blockquote>
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