Icecrown Citadel Buff is now 10%
Not only is the Icecrown Citadel buff Strength of Wrynn/Hellscream’s Warsong 10% right now, but it will continuously keep growing. Also the number of attempts for heroic mode may increase to 40. But here is the percentage growth for the buff.

  • 15% – April 27th
  • 20% – May 25th
  • 25% – June 22nd
  • 30% – July 20th

Quote from: Zarhym (Source)
We have increased the potency of the Strength of Wrynn and Hellscream’s Warsong buffs in Icecrown Citadel by an additional 5%. These buffs now increase total health, healing done and damage dealt by 10%. In addition, the number of attempts allotted for all final bosses on Heroic difficulty has been increased to 40.

Blue Posts

Taunts missing = interesting gameplay? (Source)
I’m going to vote for not interesting gameplay.

At the very least, you should be able to reduce your chance to miss a Taunt to zero if you reduce your chance to miss with a weapon to zero. It’s also possible we’ll just let them always hit.

Druid
Starfall coefficient stealth nerf (Source)
At some point I posted some numbers for Starfall since there hadn’t been a PTR build in some time and druids were chomping at the bit to figure out just how much damage it was going to do. The numbers we went with for 3.3.3 were slightly lower than that if I recall correctly, but we haven’t made any changes to Starfall since the patch went live. The live Starfall numbers are still much higher than they were in 3.3.

We generally don’t try to execute actual “stealth nerfs.” The community will nearly always figure it out anyway so we don’y gain much by trying to hide anything. Sometimes “stealth nerfs” are just things we didn’t manage to document, but many times they are misunderstandings.

(I’m talking about live anyway. On betas and PTRs numbers are going to change quite a bit — that’s the whole idea.)

Warrior
Silence is still preventing Thunderclap (Source)
It is called “Thunder” and “Clap.” That implies some noise. :)

Seriously though, silence isn’t a dispel. Dispels are tied to magical effects. Silences are just tied to things that (more or less) logically require an audio component (in the game fiction — I’m not talking about your sound card) to work. Most caster spells qualify but some other abilities do too.

Reasoning behind Shield Slam / Warbringer nerfs (Source)
Allow me to make some slight edits to your post.

“The reason why Warbringer and Shield Slam got nerfed was because they were overpowered.”

What is overpowered is something we, and only we, get to determine. If players bring something up, we typically look into it. Just because sometimes player opinions align with ours does not mean the former drive the latter. There are plenty of counter examples of the community convinced something is a problem that we think is working fine.

The forums are a good source of feedback for us, but don’t turn them into some kind of design council.

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