Some New Hotfixes for Crimson Halls
Quote from: Bornakk (Source)
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.
To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1
- Blood Queen Lana’thel will only be available after the Blood Prince Council is defeated.
- Blood Queen Lana’thel’s Essence has a longer duration.
- Kinetic Bombs no longer aggro Blood Queen Lana’thel during the Blood Princes encounter.
- Blood Queen Lanathel should no longer cast Vampiric Bite on pets.
Valnoth on the hotfixes (Source)
A hotfix was deployed earlier today that increased the duration of Essence of the Blood Queen from 60 seconds in 10 player mode to 75 seconds and (from) 50 seconds in 25 player mode to 60 seconds. While we hate to make hotfixes to limited attempt encounters in the middle of a play week, we felt it was necessary to correct an issue with the Blood Queen encounter which involved intentionally killing a member of the raid. I think it’s generally accepted that letting someone die should continue to remain a “bad thing.”
We also made a number of changes to 10 player Blood Prince Council which I’ll detail in the morning. We’ll be watching both fights closely in case any other issues arise.
Skipping to the last boss in Heroics (Source)
While there may be some instances in which you can do this manually, our intention wasn’t to make this an exceedingly quick way to get two Emblems of Frost. This is more of a method to encourage players to participate in the Looking for Group system and help those who are playing through the dungeons get ready for the epic encounters that await them in our currently available raid content. Thus, implementing a “skip to the finale boss” mechanism would be counter to those goals.
Why Rated Battlegrounds can’t come “NOW!” (Source)
We have announced our plans to add a rating system to the Battlegrounds to bring back much better rewards and premade teams for Cataclysm. This is a system that has been under development for quite some time, and development will continue on it until we get it right. Adding this type of system into the game isn’t trivial. We want to make sure Battlegrounds provide new levels of competition, properly measure success, and adequately award players according to their performance.
We’ll be sharing more about this system as we get further along in development of the next expansion.
Ghostcrawler on Resilience changes (Source)
We don’t want resilience per se to bring with it the “kiss / curse” of also nerfing your own healing output or heals received. We want players to like resilience on PvP gear. It shouldn’t be a hard decision. We’d prefer a model where resilience improves your survivability without any real downside.
If we implement a healing change, it would be temporary because health pools will be larger in Cataclysm, proportionate to healing, so we don’t think that will be a problem. Burst damage may be less of a problem too for the same reason, but we’re less confident of that. If it isn’t a problem, then we can change the resilience scaling again.
It doesn’t surprise me that different players come to different conclusions that e.g. this is a big buff for melee or a big nerf for melee or that this means PvE gear will be more or less attractive. What surprises me is the strength everyone seems to have in their own convictions (“It will absolutely be this way…”), despite evidence that plenty of players don’t agree with them.
New Fan art
Three new pics were added to the Blizzard Fan art Section!