Deathbringer Saurfang Fixes
There were a few blue posts about Deathbringer Saurfang and how the next patch might make him a bit more challenging in certain situations.

Quote from: Daelo (Source)

Deathbringer Saurfang’s Rune of Blood has been modified to heal 10 times the amount of damage dealt instead of 5 times the damage. This will make the encounter more difficult if you try to tank Saurfang with just one character. The tooltip does not reflect this change, but it will in a future patch.

Recent In-game Fixes

Quote from: Blizzard (Source)

12/16/09

  • Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
  • Prophet Tharon’Ja of Drak’Tharon will now only steal your flesh one time during the encounter.
  • Players with the quest “Wrath of the Lich King” will now properly receive quest credit.
  • Muradin and Saurfang will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
  • Lord Marrowgar is now tauntable.
  • The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.

Wintergrasp Changes

Quote from: Bornakk (Source)

We wanted to address some of the confusion we often see regarding the Battle for Wintergrasp. We will not provide exact details on how the system works to try and avoid abuse of the mechanics, but there is a system in place that can change how the battle plays out.

When one faction defends more than the other, the system will give advantages like the ability to use catapults or siege tanks faster to the faction that is on the offensive. On realms where one faction is often able to defend the fortress and the other faction rarely defends, the system tries to help this balance by providing bonuses to the faction that rarely succeeds at defending.

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