Blue Posts
Quel’Delar Quest Rewards: Something for most, nothing for others? (Source)
The main focus for the Quel’Delar was for it to fit for dps specs. Yes, this excludes tanks but if we added it for tanks then it would probably lead to tailoring for other specs like boomkin (sorry, just an example, not meaning to pick on you) and leads to bloating the rewards more and more than they already are.
Based on my experiences too, a weapon for a warrior or paladin tank isn’t quite as much of a lifeblood as it is for dps classes. Try swapping weapons around randomly some time and you will find that almost nobody will notice as long as you stay defense capped and put out good threat.
Of note: Internally we have made a change that removes the mp5 from the main hand mace and changed that to haste to match the sword to make it more dps-worthy.
We wanted as many classes as possible to have the sword graphic. So since hunters can use swords they get an agi sword. The maces are there to make sure we hit the classes who can’t use swords.
Priest
Shadow Word: Pain and Haste in 3.3 (Source)
We removed Shadow Word: Pain from scaling with haste because we thought Shadow dps was too high with all 3 dots hasted.
There is a bug where you can get big SW:P dots and then keep them rolling at that magnitude forever since the spell gets constantly refreshed. It’s a nasty bug to fix. However, that isn’t why we removed SW:P from Shadowform.
It’s important for classes to want the stats that appear on their gear, but it’s not a goal that everyone requires all stats in the same 1:1 ratio. It’s a bit unfortunate in the best-in-slot-or-noth
ing mindset of some of our players that the second and third best stats sometimes get labeled as junk even if they still boost dps beyond a non-trivial degree.Our stance on simulations remains that they can be good tools when used correctly. We will continue to not pay a lot of attention to posts that simply say “Sims say our dps is too low. Please buff.” You can’t just accept a simulation’s estimate of your dps as what you’ll actually see on an encounter. Sim output is fundamentally not empirical data — it is a model; an attempt to imitate what will really happen. Simulations can be really useful for predicting say an optimal talent or gear configuration for your character. Players have learned a lot of things about class mechanics from the better sims out there. “True dps” is not one of them.


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