Rotface Encounter Testing

Encounter Details


Rotface
Health: ?? (25) / 8.645m (10) Damage: ?? (25) / ?? (10)
Abilities
Mutated Infection
The Mutated Infection inflicts 3900 to 4100 damage every 1 sec and reduces healing receieved by 50% for 12 sec.  After the Infection is removed a small ooze is created at the target’s location.
Ooze Flood
The Ooze Flood inflicts 5363 to 5637 damage every 1 sec and reduces move speed by 25% for 5 sec..
Slime Spray
Raining Green Ooze. Deals 5363 to 5637 Nature to enemies in cone every 1 sec. for 5 seconds.
Little Ooze
An ooze spawns when Mutated Infection is removed from a player (either by being dispelled or expiring). These merge and will eventually explode.
Sticky Ooze
The Green Goo inflicts 2925 to 3075 damage every 1 sec and reduces move speed by 50%.
Weak Radiating Ooze
The Radiating Ooze inflicts 3413 to 3587 damage to enemies within 10 yards every 2 sec, it will also cause the Little Ooze to merge with other nearby Ooze.
Big Ooze
These spawn when Little Ooze merges with another.
Radiating Ooze
The Radiating Ooze inflicts 4388 to 4612 damage to enemies within 10 yards every 2 sec, it will also cause the Big Ooze to merge with other nearby Ooze.
Sticky Ooze
The Green Goo inflicts 2925 to 3075 damage every 1 sec and reduces move speed by 50%.
Unstable Ooze
Increases damage dealt by 20%. Stacks to 10. Applied each time an ooze merges with Big Ooze.
Unstable Ooze Explosion
Inflicts 9750 to 10250 damage to enemies within 6 yards. This is caused by the Big Ooze merging with other oozes 5 times.

Achievements


Here are the achievements for Rotface.

Achievements
Dances with Oozes
Defeat Rotface without exploding any oozes in 10-player mode.
The Plagueworks
Defeat the bosses of The Plagueworks in Icecrown Citadel in 10-player mode.

Source: Worldofraids, Blizzard, MMO-Champion

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Update: Turns out that the encounter is bugged and is available only for some limited testing

Quote from: Daelo (Source)

Here’s the Lady Deathwhisper feedback thread.

This is currently in very limited testing due to issues with the authentication servers and an instance crash on a few of the PTR servers, and this is being checked out right now.

There will be another opportunity to test this encounter.

News about the testing will be updated throughout the day. So stay tuned!!!

Encounter Details


Lady Deathwhisper
Health: 13.4m (25) / 3.3m (10) Damage: ?? (25) / ?? (10)
Lady Deathwhisper has a mana shield up which heals any damage she takes at the cost of mana. During the encounter you must deal with adds while slowly whittling away at the shield. Once you’ve run her out of mana she loses her shield and phase 2 begins. Adds also stop spawning at this point.
Abilities
Death and Decay
4500 Shadow damage inflicted every 1 sec to all targets in the affected area for 10 sec.
Dominate Mind
Charms the target for 20 sec, increasing their damage by 200% and healing by 500%. This could potentially be an AoE mind control based on the spell data.
Mana Barrier
Envelops the caster in a powerful barrier that continually replenishes any lost health, at the expense of the caster’s mana. Barrier fades when mana reaches 0.
Shadow Bolt
Inflicts 9188 to 11812 Shadow damage to an enemy. 2 sec cast.

Achievements


Here are the list of achievements from the boss so far! Check it out. Be aware that changes could happen.

Achievements
Storming the Citadel
Defeat the first four bosses in Icecrown Citadel in 10-player mode.
Thirty One
Defeat X of Lady Deathwhisper’s adds with her bombs and then defeat Lady Deathwhisper in 10-player mode.
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Recent 3.3 PTR Paladin Changes

Quote from: Ghostcrawler (Source)

As you can see, we are trying some different things with some paladin mechanics.

The Aura Mastery change (to 6 sec duration) is one we think is appropriate. If I had to guess, this one will stick.

We are trying some things with Sacred Shield to make it more of a Holy tool and less useful for Ret and Prot (without being totally irrelevant). I don’t have a lot of faith that the implementation on the PTR is the one we’ll go with for a couple of reasons, but our overall goal is to make Ret less tanky and the Holy tree feel like it’s the right one to focus on for healing. I would expect a Sacred Shield change of some kind though.

I wouldn’t worry too much on the Lay on Hands change at this point. I don’t want to promise we won’t change the spell for 3.3, but our intent was to revert the others only change before it went out to the PTR, which is why we didn’t patch note it. We have already changed it back on our local builds.

The paladin class isn’t just supposed to be for support anymore, but at the same time, the original intent for many paladin abilities was to help the group. Over time however they have contributed into making the paladin into a “one-man army,” able to play offensively, defensively and heal without say the stance changing or shapeshifting or sometimes event talent specialization required of other classes. Many of the LK balance problems we’ve had with the class are because of that core issue.

With that said, we’re just not sure a Lay on Hands change really accomplishes much from a balance perspective, while it feels bad to lose such an iconic ability. We just don’t think the bang for the buck is there on this change, which is why we reverted it. But I’m not going to promise we won’t touch it.

In fact, I’m not going to promise anything with this post. :) Please don’t dredge it up later to try and argue against any upcoming changes. I’m just trying to clear up some confusion.

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Here are the achievements that could change in the near future.

Icecrown Citadel

  • Glory of the Icecrown Raider (25 player) – Complete the 25-player raid achievements listed below
  • Glory of the Icecrown Raider (10 player) – Complete the 10-player raid achievements listed below
  • Been Waiting a Long Time for This (10 player) – Allow Necrotic Plague to stack to 30 before defeating the Lich King in 10-player mode.
  • Neck-Deep in Vile (10 player) – Kill every Vile Spirit that spawns before it explodes and then defeat the Lich King in 10-player mode.

Source: Worldofraids, Blizzard

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Updated: 3:05 PM 10/28/09

WoW PTR patch notes for 3.3 have been updated again to reflect the new build for today! Check it out =)

Quote from: Dresorull (Source)

Races: General

  • Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.

Druid

  • Talents
    • Feral
      • Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.

Paladin

  • Sacred Shield: The damage absorption effect from this ability now triggers only once every 30 seconds.
  • Talents
    • Holy
      • Infusion of Light: This talent now also reduces the cooldown on the effect of Sacred Shield by 12/24 seconds.
    • Protection
      • Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.

User Interface

  • Dungeon System
    • This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
      • Players can join as individuals, as a full group, or a partial group to look for additional party members.
      • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
      • Players can choose the Random Dungeon option.
        • The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
        • The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
        • Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
        • Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the “Quests” section for details).
        • Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
        • Players can be placed in a group for a random dungeon no more than once every 15 minutes.
        • Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
      • Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
      • Pick-Up Groups
        • Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
        • As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
        • Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
        • A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
        • Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
        • If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
        • A Player will not be placed in a group with people on his or her Ignore list.
        • Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
        • The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
          • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
          • Players will be able to roll on items with a required minimum level higher than a player’s current level.
  • >Looking For Raid
    • There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR.”
      • Players will be able to browse the system manually for any other players looking for a raid dungeon group.
      • While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
      • Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader’s name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
  • The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.
  • Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
  • Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore List.

Reputations

  • Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran.

Items

  • Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.

Source Worldofraids, Blizzard

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Race Change Now Available

It seems as if patch 3.3 wont be bringing along the character race change! We get it immediatly now! Both US and EU servers have the character race changes available now as well.

Character Race Change

The Race Change service lets you change a character’s race to another race within their faction. The full range of customization options offered by the Character Re-Customization service is included as well. Each race change costs $25.00 USD.

Things to know before you start:

  • Under normal conditions, a race change should be ready immediately after rendering payment and completing the steps in this process.
  • You can select a new character race only from those in the same faction that have the character’s class available. You cannot change a character’s class.
  • A character’s current home city reputation level will switch values with their new home city, and their home city racial mounts will convert to those of their new race. Refer to the Race Change Translation Table for more details.
  • A realm transfer is not included in a race change.
  • A character can change races once every 3 days.
  • Please refer to the Character Race Change FAQ for answers to common questions about this service.

Here is a list of FAQ for the Race changes! Take a look maybe your question is answered here o.O

Quote from: Blizzard (Source)

What is the Race Change service?
Our Race Change service is designed to allow existing characters the opportunity to change their designated race while staying in their existing faction (Alliance or Horde).

Can I use the Race Change service to change factions?
No, faction changes are handled separately through our Faction Change service. For more information, visit the Faction Change FAQ. <http://us.blizzard.com/support/article.xml?locale=en_US&tag=FCFAQ>

How do I begin the Race Change process?
To begin the Race Change process, please visit the Account Management page, select the Race Change option, and carefully follow the instructions provided.

How much does this service cost?
Each Race Change costs $25.00 USD (not including applicable taxes). This covers a single Race Change for a single character.

Is this service taxed? If so, how can I tell if my purchase will be taxed?
Players in select states in the U.S. may be subject to taxation when using our Race Change service. This list includes, but is not limited to:
- New Mexico
- Texas

Can I change multiple characters’ races at once?
No. The Race Change service only allows one change per transaction. If you would like to change multiple characters’ races, you will need to pay for each one separately.

At what level can I change a character’s race?
Characters level 10 and above are eligible for a Race Change. Death Knights will be unable to change their race until level 60.

Will this service allow me to customize a character and select a different name once its race has been changed?
Yes. Each Race Change purchase will also provide the target character with an included re-customization and optional name change.

Am I allowed to choose any race regardless of what class I play?
No, the new race you choose must be compatible with your current class.

Can I use this service to change the character back to its original race?
Absolutely; however, this will require purchasing another Race Change.

Will I be able to select Cataclysm races and class combinations for a character once they’re available in game?
Details are not available at this time. As development continues, though, we hope to provide more information.

How often can I change a character’s race?
You may change a character’s race every three days.

What happens after I initiate a Race Change?
Once your payment has processed and after you have remained logged out of the game for at least 30 minutes, you will see a new button to the left of the character’s name upon next login. Clicking on this button will allow you to select the character’s new race, as well as customize the character’s look and name. These steps will greatly resemble the character creation process.
To complete the Race Change, press the button labeled “Click to change your character’s race” and confirm your selections. If you do not wish to change the character’s race immediately, you may do so at a later time.

What will happen to the character’s old name?
If you opt to change the character’s name, the name will be locked from use on the realm for 90 days. You are not required to change the character’s name, though; this is simply an option we provide included with the Race Change.

What will happen to the character’s equipment when I change its race?
Equipment will be unaffected by the Race Change.

What will happen to the character’s mounts when I change its race?
Mounts which are not considered race-specific will remain unchanged by this process. Race-specific mounts will be exchanged for a cross-race equivalent. You can view a full list of race-specific mounts and their equivalents here. <need link>

What will happen to the character’s non-combat pets when I change its race?
Non-combat pets will not be affected by this process and will be available once the character’s Race Change completes.

What will happen to the character’s achievements when I change its race?
Achievements will remain unchanged by this process.

What will happen to the character’s titles when I change its race?
Titles will remain unchanged by this process.

What will happen to the character’s reputation levels when I change its race?
Upon changing races, the reputation level associated with the character’s previous race will be switched with that of the character’s new race.
All other reputations will be unaffected by the change.

What will happen to the character’s quests when I change its race?
Quests which are active in the character’s log at the time of the Race Change will be cleared and all quest items associated with these quests will be destroyed.

What will happen to the character’s flight paths when I change its race?
All flight points are unaffected by the change.

What will happen to the character’s “Friends” and “Ignore” lists when I change its race?
The character’s “Friends” and “Ignore” lists will be unaffected by the change.

What will happen to the character’s Guild and Arena team(s)?
A character’s Guild and Arena team will be unaffected by the change.

Can I use the Race Change service if I am a Guild leader or Arena team leader?
Yes. The character’s Guild and Arena teams will be unaffected by the change.

What will happen to the character’s honor and Arena points?
Any honor points, Marks of Honor, and lifetime honorable kills will not be affected by this process. Earned Arena points will carry over, as well; however, any pending Arena points accrued after the last maintenance period but before your Race Change is initiated may be lost.

Where will the character be located after the Race Change is complete?
Once the Race Change is complete, the character will be moved to the capital city of its new race.

What will happen to the character’s Armory profile?
Once you have completed the Race Change process, the character’s Armory profile will be updated to reflect any racial, gender, or name changes. Please note that our Armory system is still in beta at this time, so the character’s profile may not immediately display the updated information.

Will this service share a cooldown with the Character Transfer, Character Name Change, or Character Re-Customization services?
No. The Race Change service will not share its cooldown with any of these services.

Will this service share a cooldown with the Faction Change service?
Yes. If you perform a Race Change, you will not be able to perform a Faction Change for three days.

Can I purchase a Race Change for a character that has a pending Name Change or Re-Customization or is in the process of being transferred?
No. Before you can initiate a Race Change for a character, please complete any pending Name Changes, Re-Customizations, or Transfers. These pending transactions will prevent you from initiating a Race Change.

When will I be charged for the character’s Race Change?
You will be charged immediately upon pressing the confirmation button on the Race Change page.

Is there any way to cancel a Race Change while the process is pending?
Because your payment method will be charged immediately upon confirmation, you will be unable to cancel the process once you have pressed the confirmation button and the Race Change process is underway.

Is there any way to reverse a Race Change once it’s completed?
No. Once a Race Change is done, it is permanent. You may, however, purchase another Race Change to switch back to the original race once the service cooldown time has elapsed.

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Lord Marrowgar is one of the bosses in Icecrown Citadel that drops a TIER 10 TOKEN!!!

Encounter Details


Lord Marrowgar
Health: 23.7m (25) / 7m (10) Damage: ?? (25) / ?? (10)
Abilities
Bone Spike Graveyard
Hurls a massive bone spike which impales any enemies in the way, dealing 12000 Physical damage, stunning them and causing them to bleed for 5 minutes. Deals 10% health per sec while impaled. Bone Spikes have 37900 health and must be killed.
Coldflame
Summons a line of frost that hits enemies in the way. Inflicts 9000 Frost damage every 1 sec for 3 sec.
Saber Lash
Splits 300% of normal melee damage to an enemy and its two nearest allies.
Whirlwind
Attacks nearby enemies in a whirlwind of bone, which causes them to bleed for 15 sec. Deals 5000 Physical damage instantly and 2500 every 3 sec.

Achievements


Here are the list of achievements from Lord Marrowgar

Achievements
Storming the Citadel
Defeat the first four bosses in Icecrown Citadel in 10-player mode.
Unboned
Defeat Lord Marrowgar without anyone taking damage from Bone Cyclone in 10-player mode.
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Rare Spawn Raptor Nests
The rare raptors that dropped the raptor non-combat pets, will not drop them anymore in 3.3. The pets will now spawn in a lootable nest nearby. Here is a blue post related to it.

Item

  • Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
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3.3 PTR Testing – Festergut

Encounter Details


Festergut
Health: 43.2m (25) / 10.458m (10) Damage: ?? (25) / ?? (10)
Abilities
Gas Spore
You have the Gas Spore! You will explode and infect all nearby friendly players, dealing 1950 to 2050 Shadow damage and increasing their resistance to the Blight. Places Inoculated on anyone hit by Blighted Spores.
Gaseous Blight
The Gaseus Plague inflicts 4388 to 4612 Shadow damage to all nearby players.
Inhale Blight
Inhales the Gaseous Blight in the room, increasing damage dealt and attack speed by 30%. Stacks 3 times.
Inoculated
You have become resistant to the blight, decreasing Shadow damage taken by 25% for 2 min. Stacks up to 10 times.
Pungent Blight
Violently releases the Gaseous Blight, dealing 48750 to 51250 Shadow damage to all enemy players, releasing the deadly Blight back into the room.
Vile Gas
Inflicts a Vile plague in targeted area, inflicting 4875 to 5125 damage every 2 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 3900 to 4100 damage to nearby allies.

Achievements


Here are the List of achievements Festergut gives.

Achievements
Festergut
PH in 10-player mode.
The Plagueworks
Defeat the bosses of The Plagueworks in Icecrown Citadel in 10-player mode.

Source: Worldofraids, Blizzard

Video
Here is a video from guild Forlorn Legacy who are currently recruiting on worldofraids. Their server is : US-Windrunner

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Quote from: Slorkuz (Source)

Coming in patch 3.3.0, the esteemed tuskarr of the Kalu’ak are proud to introduce to Northrend the Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him the first catch of the night. This champion fisher will be rewarded in-kind for his or her fishing expertise. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave.

It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick. Because of the increased concentration of fish, you have an increased chance to catch a shark from fishing pools. Don’t forget, in patch 3.3.0 you never catch trash from fishing pools, regardless of skill.

The derby winner will receive a substantial chunk of experience (or money at maximum level) and gain 5000 reputation with the Kalu’ak. In addition, the champion will be given a choice between two unique rewards:

    Dread Pirate Ring
    Binds on Account
    Unique-Equipped
    Finger

    +34 Stamina
    Requires level 1 to 80 (80)
    Equip: Improves critical strike rating by 53.
    Equip: Improves hit rating by 29.
    Equip: Experience gained from killing monsters and completing quests increased by 5%.

    Boots of the Bay
    Binds When Picked Up
    Feet
    Requires Fishing (200)

    Equip: Increased Fishing +15.
    Use: Whisks you away to the finest drinking establishment in Booty Bay. (1 Day Cooldown)

To keep it interesting, the Achievement “Master Angler of Stranglethorn” has been changed to “Master Angler of Azeroth.” This can be earned by winning either the Kalu’ak Fishing Derby or the Stranglethorn Fishing Extravaganza.

Please bear in mind this feature will be undergoing testing on our Public Test Realms and is subject to change prior to the release of patch 3.3.0.

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Hey, I've created this fansite for all World of Warcraft players to come conversate and read up on interesting information. I will post humerous pictures, polls, and topics for people to view as well as comment. I do play World Of Warcraft and I play for the Horde faction! So all you alliance players, watch your backs! FOR THE HORDE!