So here it is, the first Official issue of the World Of Warcraft magazine! To help show you more about the Magazine there is a 40-Page Preview of the magazine online! The preview includes the 5-year anniversary lookback, interviews with players of the game, more information behind the lore of Sylvannes and much more. Take my advice on this and be sure to check it out, it's worth the time. Also if you seem to like it, go ahead and subscribe to receive this magazine and future ones. All of the magazines will consist 148 pages with no advertising ...
Wrath Of The Lich King
There have been many additions in previous expansions. This expansion however brings forth many new aspects to the game. Some of which include, new territories, dungeons, quests, siege weapons & the use of them in new PVP match called Battle For Wintergrasp. There also includes new raids and the one most people find the most appealing addition is the new hero class - The Death Knight class. To learn more about these and new update info about patches and patch releases browse through the pages categories! Here is the trailer for Wrath of the Lich King
All the new features included ...
WoW Class Guides!
Guides to both PVE and PVP. Click on the images below to view the guides
To have you guide posted on the website e-mail it to us at email@example.com =)
Page Under construction!
The History Behind Warcraft!
Compilation of Warcraft Lore Videos
Hordelife has put together a compilation of videos starting from Warcraft three all the way until World Of Warcraft! They are very good videos. I really enjoyed watching all of them. Gave a good perspective behind the storyline and what actually happens throughout Warcraft! We will also be getting inro more detail about the World Of Warcraft Movie within the next week or so! So stay tuned. But anyway without further-a-do! Here they are =)
So There you have it. We hope you ...
Two New Playable Races
Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
Level Cap Increased to 85
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken ...
Patch 3.3 Official patch Notes – Fall of the Lich King!
Update 1: At 11:04 Blizzard Officials extended Maintenance by 1 hour.
# 0 - Extended Maintenance 12/8 - December 8, 2009, 11:04 am
We are performing extended maintenance while we resolve some additional issues. We do not have an estimate on when the realms will be available for play but we will provide another update in approximately 1 hour. Thank you for your patience.
# 1361 - Extended Maintenance 12/8 - December 8, 2009, 12:56 pm
We have resolved the issues that came up during maintenance. We are in the process of making all realms playable and we expect this to be ...
So the other day I heard about a movie called Second Skin. I haven’t seen it yet but there is a trailer that caught my attention. At Hordelife we all compete and have fun bashing on alliance and all. But it comes to a point to not take this game outside into the real world. Blizzard and Hordelife will always advise players to have all things in moderation, especially World of Warcraft. Create a balance in your life. I the founder of hordelife use to play WoW all day, but now that I take it in moderation, honestly the game is much more fun lol! But hey, give it a try see how your life will be better! Give the alliance a break guys, too much ganking is not always fun haha! FOR THE HORDE!
Construction of the Crusaders’ Coliseum is complete. New raid normal and Heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
Trial of the Champion
5-player (normal and Heroic mode) dungeon.
Daily quest added to the Heroic daily dungeon quest giver.
Trial of the Crusader
10 and 25-player (normal mode) raid dungeon.
Trial of the Grand Crusader
10 and 25-player (Heroic mode) raid dungeon.
Crusaders’ Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
Isle of Conquest, the new 40 vs. 40-player siege-style battleground is now available for testing.
Two level brackets are available: 71-79 and 80.
Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy’s base.
Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
To claim victory, bust through the enemy’s keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
The Argent Tournament Expands
All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn’t you kill him?
New Dungeon Loot Feature
Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one’s cat and bear forms.
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
Beginning with season 7, players will no longer have access to the newest season’s weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season’s items will remain available to players in all brackets (standard rating restrictions still apply).
The entire Arena has increased in size by 25%.
Mounts can now be used in this Arena.
The position and collision of the crates on the central platform has been modified.
Ring of Valor
The flame wall has been removed.
Ruins of Lordaeron
Alcoves have been removed from the starting chambers.
The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
Battleground experience has arrived!
Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar – both located near the Battlemasters in either city – and turn off all experience accumulation for the cost of 10 gold.
Disabling experience gains will prevent a player from gaining experience through any means available in the game.
Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were enabled cannot be recovered.
Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
The game now ends when one team reaches 1600 victory points, down from 2000.
Eye of the Storm
The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
The game now ends when one team reaches 1600 victory points, down from 2000.
Strand of the Ancients
The faction starting on attack/defense will now be randomized at the start of each match.
There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
Against the Odds: This achievement has been removed and converted to a Feat of Strength.
Industrial Warfare: This achievement has been removed.
To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
Wintergrasp factories can no longer be damaged or destroyed.
Dungeons and Raids
Dungeon and Raid ID Extensions
In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul’Gurub instance ID will add 3 days to the instance lock time).
An ID can be extended more than once.
An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
Emblem System Changes
Both the 10 and 25-player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.
Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
New achievements have been added to collect various amounts of any combination of emblems.
25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders’ Coliseum.
The Nexus: The Oculus & The Eye of Eternity
Drakes used by players in these instances will now scale in health and damage according to the rider’s average item level.
Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a ‘Marked Immortal Guardian’ while targeted.
Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
Yogg-Saron’s health has been reduced by 20% in the final stage of his 25-player mode.
Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.
Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
Tauren now have the option of changing skin tone by visiting the barber shop.
Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren’s Lucky Coin, Lavanthor’s Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
Item Buy Back Feature Revised
The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
Mana Regeneration: All items that provide “X mana per five seconds” have had the amount of mana they regenerate increased by approximately 25%.
Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
Due to significant talent changes, all death knight talents will be reset for players.
Blood Plague: Damage done increased by 15%.
Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
Frost Fever: Damage done increased by 15%.
Frost Presence: 10% bonus health reduced to 6% bonus stamina.
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
Icebound Fortitude: Cooldown increased to 2 minutes.
Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
Flight Form and Swift Flight Form: Now benefit from a paladin’s Crusader Aura.
Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
Travel Form: Can now be learned at level 16.
Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
Aspect of the Cheetah: Can now be learned at level 16.
Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
Frost Trap: Will no longer “fizzle” on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.
Arcane Blast: Mana cost reduced by 12%.
Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage is still vulnerable to Stun and Silence effects.
Mirror Image: Images will no longer trigger the death sound when their time expires.
Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
Permafrost: In addition to its existing effects, this talent now also causes the mage’s Chill effects to reduce healing received by the victim by 7/13/20%.
Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
Charger: Can now be learned at level 40.
Crusader Aura: This ability now also grants its flying speed increase to a druid’s Flight Form and Swift Flight Form.
Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can’t be dodged, parried or blocked.
Judgement of Light: Now heals for 2% of the attacker’s maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target’s armor.
Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
Seal of Blood: This ability has been removed.
Seal of the Martyr: This ability has been removed.
Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.
Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player’s level and caps the maximum damage benefit from shield block value at 34.5 times the player’s level.
Warhorse: Can now be learned at level 20.
Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin’s defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
Guarded by the Light: This talent will no longer cause Divine Plea’s duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
Penance: Cooldown increased to 12 seconds, up from 10 seconds.
Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.
Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.
After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. The naming scheme of the spells to summon the different totem sets has been changed to make it less confusing for players:
Call of Fire (Totem Bar 1, the first one gained at level 30) is now named Call of the Elements.
Call of Water (Totem Bar 2) is now named Call of the Ancestors.
Call of Air (Totem Bar 3) is now named Call of the Spirits.
Call of Earth (the spell to recall all summoned totems) is now named Totemic Recall.
All Shocks now have a default range of 25 yards, up from 20 yards.
Base health increased by approximately 7% to correct for shamans having lower health than other classes.
Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman’s attack power, down from 30%.
Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.
Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman’s Healing Wave by 8/16/25%.
Mana Tide Totem: Totem health now equal to 10% of the shaman’s health.
Nature’s Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman’s maximum health by 3/6/9/12/15% for 10 seconds.
Nature’s Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
Banish: Effect will now be cancelled if Banish is recast on a banished target.
Dreadsteed: Can now be learned at level 40.
Felsteed: Can now be learned at level 20.
Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
Empowered Imp: The warlock’s critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
Battle Shout: Radius increased to 30 yards.
Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
Commanding Shout: Radius increased to 30 yards.
Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player’s level and caps the maximum damage benefit from shield block value at 34.5 times the player’s level.
Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%. This ability now requires a shield to be equipped.
Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
Druids will now be able to see their mana bars when shape-shifted.
Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
Macros and scripts will no longer be able to target totems by name.
New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
Vendor prices will now be listed on items whether or not players are at a vendor.
The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children’s Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children’s Week next year.
Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.
The ravasaur trainer Mor’vek has returned to Un’Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount… if they can survive the creature’s deadly poison.
A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.
All stackable potions now stack to 20.
Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in Arenas. It is not consumed when used.
Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
The Mixology benefits from Northrend elixirs and flasks have been increased.
Rage potions can now be used by druids.
Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
Chef’s Hat is now superior quality and allows the chef to cook faster.
Increased the drop rate for recipes from the Outland Daily Cooking quests.
Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
The recipe for Captain Rumsey’s Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
Values on Northrend ring enchants increased.
Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look… stylish? This attachment provides a passive bonus of 45 stamina.
Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot – hoping to be found by an engineer one day.
Nitro Boosts: Now have a 5-second duration.
Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
Significantly reduced the cooldown on MOLL-E.
The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one’s faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
Increased healing from Lifeblood (Rank 6).
Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
Added a new Glyph of Claw for young feral druids who haven’t yet obtained Mangle. Scribes can learn this glyph from the trainer.
Master’s Inscriptions increased.
Dragon’s Eye gems stat bonuses increased.
New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter’s tokens.
Icy Prism now has a chance of yielding an epic gem.
Raw epic gems can be obtained via the following means:
Prospecting Titanium Ore
Purchased with honor
Purchased with Emblems of Heroism
Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
Fur Lining values increased.
Toughness (Rank 6) provides more stamina.
Master of Anatomy (Rank 6) provides more critical strike rating.
Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the Interrupt bonus used in The Burning Crusade Arena seasons to the cost reduction used in Wrath of the Lich King Arena seasons.
Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
Glyph of Innervate: Duration reduced to 10 seconds.
Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.
Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.
Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
Val’anyr, Hammer of Ancient Kings: This item’s stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val’anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
Desecration: No longer causes unnecessary combat logging.
Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer “forget” rank 1 when they learn rank 2.
Lichborne: The buff from this ability can now be cancelled.
Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
Rune of Spellshattering: Now reduces damage from Holy spells.
Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
Druids should no longer be removed from a form after using any engineered bombs.
Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Natural Perfection: Now properly triggered by periodic critical strikes.
Nature’s Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
All ranks of Sonic Blast now properly have an 80 Focus cost.
Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
Arcane Instability: Tooltip reworded to clarify design intent.
Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Shield of the Templar, Garrote and Gag Order.
Combustion: Fire spell misses will no longer trigger this talent.
Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
Fireball: Periodic damage from this spell can no longer trigger Combustion.
Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
Auras: Any paladin aura active at the time of the paladin’s death now automatically reactivates when the paladin returns to life.
Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
Judgement of Vengeance: Inaccurate combat log tooltip corrected.
Judgement of Corruption: Inaccurate combat log tooltip corrected.
Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
Blessed Resilience: Now properly triggered by periodic critical strikes.
Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
Killing Spree: Error message when no targets are in range has been changed to “Out of Range.”
Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Flametongue Weapon: Fixed tooltip error.
Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman’s spell power.
Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
Blood Craze: Now properly triggered by periodic critical strikes.
Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
Deadly Gladiator’s Dreadplate: The set bonus will now trigger properly from Crippling Poison.
Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
Frostweave Net: Using this item no longer causes the user to break shapeshifts.
Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
Glyph of Death Strike: Tooltip typo corrected.
Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
Glyph of Freezing Trap: The effect from this glyph will now log properly.
Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
Glyph of Shocking: Fixed tooltip error on Macintosh game client.
Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
Goblin Dragon Gun: This item will no longer spam the combat log with cast messages.
Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts.
Major Arcane Protection Potion: Vendor price lowered to match other similar potions.
Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
Pandora’s Plea: Corrected a tooltip issue.
Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes (“of the Bear”) have had their stat values increased significantly.
Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints.
Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items.
Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle.
Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
Sif’s Remembrance: Sound and animation added to trinket effect.
Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
New art textures have been added for Argent Tournament mounts. Any mounts already purchased from the Argent Tournament vendors will be updated automatically. Argent Tournament mounts with the old textures will still be available for purchase from the Argent Tournament vendors for a small Champion’s Seal and gold cost (standard faction requirements apply).
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).
Vehicle health and damage output in Strand of the Ancients and Lake Wintergrasp now scale with the item level of the operator’s gear. Power scaling is now 1% damage and 1% health per average item level.
Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied.
Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.
Fire and Brimstone: Now increases the damage done by your Incinerate and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 5/10/15/20/25%.
Nether Protection reduced to 30% damage reduction, down from 60%.
Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker’s health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown.
Shadow and Flame: Now also includes Shadowburn.
Darkruned 2-Piece Set Bonus: The bonus critical strike chance for Frost Strike and Death Coil has been increased from 5% to 8%.
Furious Gladiator’s Staff and Furious Gladiator’s Greatstaff: The agility values on these two items were too high. They have been reduced by 50%.
Guise of the Midgard Serpent: The base attack power on this item has been lowered to balance it against items of a similar quality.
Nightsong 4-Piece Set Bonus: Chance for Insect Swarm to trigger an instant Starfire changed to 15%.
Scourgeborne 4-Piece Set Bonus: The runic power gain has been reduced to 5 runic power from 10 runic power.
Glyph of Conflagrate redesigned: When you use Conflagrate, the damage done by your next 3 Destruction spells is increased by 10% for 15 seconds if the Immolate on the target has 5 or fewer seconds remaining.
Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.
Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%.
Bug Fixes Dungeons and Raids
Players can no longer become saved to a raid instance when they aren’t in the raid during a boss kill.
The Spark of Imagination: Characters that release in part of the boss room will no longer be ported to Westfall or The Barrens.
Anti-magic Shell: Tooltip error corrected.
Blood Boil: If no target is available for Blood Boil to hit, the spell will now cast and consume a blood rune but generate no runic power.
Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink.
Go For The Throat: Explosive Shot critical strikes now trigger this talent.
Rabid: This Hunter pet talent no longer lists a percentage chance to be triggered, as that chance varies by the attack speed of the pet.
Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or cancelled early, the damage counter will reset correctly the next time the spell is cast.
Shadow Dance: Issues with action bars and ability use arising from using Stealth while Shadow Dance is active have been fixed.
Tricks of the Trade: To prevent exploits, this ability can no longer be cast on non-player targets.
Demonic Sacrifice: This spell will no longer appear in any Warlock’s spellbook.
Ever since the new patch came out with new raid ulduar. Death knight abilities and talents have been updated to an even more of a strain on the tanks. Especially those who play under the frost spec. Personally I had full Tier 7.5 so it didn’t hurt me that much, but the patch did have pretty drastic effects on death knight tanks. What class do you guys play? And did you personally like the effect the patch had on your in game experience?
Since discovering Ulduar in the Storm Peaks, adventurers have journeyed to the titan city to learn more about its mysterious past. Further exploration has revealed that the magnificent complex is above all a prison, intended to permanently confine the Old God of death, Yogg-Saron. This ancient horror has corrupted its guards, and now it is breaking through the last of its restraints. Faced with the peril of Yogg-Saron’s imminent freedom, a band of mortals has made preparations for a sweeping assault on the city. Overcoming the legions of iron minions and towering defenses at the city’s entrance will take tremendous strength, but even that great victory may not be enough to overcome the madness that dwells below.
The Argent Tournament Begins!
As the might of the Scourge wanes under the pressure of Azeroth’s heroes, the Argent Crusade have taken a foothold in Arthas’s back yard. Off the northeastern coast of Icecrown, the Argent Crusade have sounded the call for the most bold and brave adventurers of the Horde and Alliance to take part in the Argent Tournament. Representatives of all ten faction capitols, from Undercity to Exodar, have traveled to the tournament grounds to find champions among their heroes who will prepare for the inevitable battle against the enemy of all living beings, the Lich King.
Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
New ways of gaining reputation with capitol cities.
All new daily quests, achievements and titles.
New rare and epic items, tabards, pets, banners, faction shirts and mounts.
Mounted combat, and much more to come!
All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.
The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.
Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It’s Been.
Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).
Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.
Battleground quests “Concerted Efforts” (Alliance) and “For Great Honor” (Horde) now require an Alterac Valley Mark of Honor in addition to the current requirements. These quests now award more honor upon completion.
Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.
Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.
Teleporters can now be used while mounted and can now be seen from anywhere in the zone.
Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have received a hit point and damage upgrade in the level 80 version of Alterac Valley.
Strand of the Ancients
Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards.
All players who attack a siege vehicle should now get credit if it is destroyed.
Daily quests “Slay Them All!” (Horde) and “No Mercy for the Merciless” (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.
The number of NPCs defending fortress has been increased.
Siege Engines now have Steam Pressure as a resource type (replaces energy).
Siege Engines now have the Steam Rush ability from Ulduar.
The southern Siege Factories can be captured.
The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the game will restart from the beginning when the realm is once again live.
Towers in Southern Wintergrasp now have more defensive cannons.
Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.
Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.
Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.
Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.
Anti-magic Shell: The amount of damage this ability can absorb is now limited to 100% of the death knight’s health.
Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
Blood Plague: Now lasts 15 seconds untalented.
Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
Death Pact: This heal cannot be critical.
Death Strike: The amount of healing per damage done has been reduced by 20%.
Frost Fever: Now lasts 15 seconds untalented.
Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
Pestilence does no damage and has only 1 rank.
Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate.
Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.
Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
Rune of Cinderglacier now procs per minute instead of a 5% chance.
Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.
Strangulate no longer does damage and has been reduced to 1 rank.
Abomination’s Might: This effect can now also be caused by Death Strike.
Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
Blood-Gorged now grants armor penetration instead of expertise.
Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.
Bloodworms now heal more.
Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.
Hysteria: This ability now causes the target to lose health rather than take damage.
Might of Mograine: No longer affects Obliterate.
Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.
Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur.
The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.
Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.
Icy Talons and Improved Icy Talons: These talents now have new icons.
Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
Rime: When this talent triggers, it also resets the cooldown on Howling Blast.
Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.
Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.
Bone Shield: Cooldown increased to 2 minutes from 1 minute.
Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune. Requires at least 30 points in the Unholy tree.
Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.
Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.
Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
Shadow of Death: This talent has been removed.
Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.
Vicious Strikes: This talent no longer affects Death Strike.
Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
Innervate: This spell no longer costs mana.
Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
Starfall: Cooldown reduced to 90 seconds.
Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.
Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
Moonkin Form: Mana cost reduced.
Nature’s Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
Typhoon: Now causes a 3-second daze.
Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
Predatory Strikes: This talent no longer works when in Moonkin form.
New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.
Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.
Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
Living Seed: This talent now accounts for total healing including overhealing.
Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
Intensity: Now grants 17/33/50% of mana regeneration while casting.
New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
Tree of Life: Now receives 240% increased armor. You can now use Nature’s Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.
Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter’s Auto Shot.
Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
Disengage: Cooldown increased by 5 seconds.
Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster’s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
Animal Handler: No longer reduces the cooldown of Master’s Call, but instead increases the duration of the Master’s Call effect by 3/6 seconds.
Improved Aspect of the Hawk now has a new spell effect.
Chimera Shot: Mana cost reduced from 16% to 12%.
Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
Silencing Shot: No longer on the global cooldown.
Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.
Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
Improved Wing Clip: This talent has been removed.
Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
Cornered: The critical strike reduction when this ability is active has been increased.
Feeding Frenzy increased to 8/16% damage up from 6/12%.
Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
Roar of Sacrifice can be used on the hunter only.
Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.
Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
Mage Armor: Now grants 50% of mana regeneration while casting.
Mirror Image: The images no longer cast Polymorph.
Molten Armor: Chance to critically strike is now increased by a percentage of the mage’s total spirit.
Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.
Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect. In addition, the critical strike chance of Scorch, Fireball, and Frostfire Bolt is increased by 1/2/3%.
Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the mage’s party or raid.
Winter’s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter’s Chill. In addition, the critical strike chance of Frostbolt is increased by 1/2/3%.
Auras will now persist through death and affect a 40 yard radius.
Blessing of Kings is now trainable at level 20. Removed from talent trees.
Divine Plea can once again be dispelled.
Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.
Forbearance reduced to a 2-minute duration.
Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.
Shield of Righteousness: Base damage and scaling factor increased by 30%.
Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.
Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
Judgements of the Pure moved to tier-9.
Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
Sacred Cleansing moved to tier-8.
Ardent Defender: Reduced to 3 ranks for 10/20/30%.
Avenger’s Shield: Base damage and scaling factor increased by 30%.
Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
Divine Protection: Cooldown reduced to 3 minutes.
New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.
New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
Holy Shield: Base damage and scaling factor increased by 30%.
Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
Sacred Duty rank 1 now increases stamina by 4%.
Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.
Benediction now affects Hand of Reckoning.
Divine Purpose: Moved to Improved Retribution Aura’s position.
Divine Storm: Damage increased.
Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.
Repentance no longer resets the paladin’s melee swing timer.
Improved Retribution Aura: This talent has been removed.
Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.
Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
Swift Retribution: Now grants its haste bonus while any aura is active.
Abolish Disease: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds down to 12 seconds.
Devouring Plague: This spell now has a new icon.
Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
Divine Spirit is now trainable at level 31.
Holy Nova: Mana cost reduced approximately 20%.
Improved Holy Concentration removed.
Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.
Prayer of Healing: This spell now heals the target’s party, rather than being limited to just your direct party.
Shadowfiend: Health scaling increased. Now receives 30% of the master’s spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised. New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds.
Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
Improved Divine Spirit: This talent has been removed.
New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.
Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.
Meditation and Improved Power: Word shield have changed locations with each other.
Meditation: Now grants 17/33/50% of mana regeneration while casting.
Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.
Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
Power Infusion: This effect now has a new spell effect.
Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.
Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.
New Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target’s movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
Circle of Healing: Healing increased by approximately 40%.
Holy Concentration redesigned: Mana regeneration is increased by 16/32/50% for 8 seconds after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
Serendipity redesigned: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.
Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6% to 4/8/12%.
Blackout: This talent has been removed.
Darkness: This talent is now in tier-1, moved up from tier-6.
Dispersion: Now clears all snare and movement-impairing effects and makes you immune to them while dispersed.
New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.
Psychic Horror: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons (disarm effect: including bows) for 10 seconds. 2 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
Silence: Range increased to 30 yards.
Spirit Tap: Now grants 83% of mana regeneration while casting.
Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.
Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.
Deadly Poison: The amount of damage this poison generates from the rogue’s attack power has been increased from 8% per application to 12%.
Deadly Throw: Missile speed increased.
Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
Tricks of the Trade: Will now begin following the first damaging attack.
Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.
Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
Adrenaline Rush cooldown reduced to 3 minutes.
Killing Spree: Now also increases all damage done by the rogue while active by 20%.
Savage Combat improved to 2/4% increased damage against poisoned targets.
Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
Shadow Dance now opens a new action bar when used.
Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor.
Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.
Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
Frostbrand Weapon: Damage increased by approximately 20%.
Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down from 5.
Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.
Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.
New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 seconds when used on targets at or further than 15 yards from you.
Lava Lash now has a new icon.
Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
Stormstrike charges have been increased by 2, and cooldown reduced by 2 seconds.
Improved Stormstrike redesigned: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
Toughness: No longer increases your armor. Instead, this talent now increases your total stamina by 2/4/6/8/10%.
Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9.
New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
Thunderstorm can now be cast while stunned.
Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
Cleanse Spirit now has a new icon.
Mana Tide Totem: This spell no longer costs mana.
Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.
Curse of the Elements (Rank 5): Increased to 13% spell damage, up from 10%.
Curse of Recklessness has been removed.
Curse of Weakness: Now also reduces the armor of the target by 5%.
Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
Enslave Demon: Spell haste penalty reduced by 10%. Melee haste penalty reduced by 10%.
Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.
Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
Soul Shard: This item now has a maximum count of 32 in inventory.
Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.
Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.
Haunt: Now only increases your shadow damage-over-time spells on the target.
Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
Pandemic: This talent has been reduced to a 1-point talent. Now grants your Corruption and Unstable Affliction the capability to critically hit.
Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage-over-time effects is increased by 5%.
Soul Siphon redesigned: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.
Suppression: Now increases spell hit for all of your spells.
Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target).
Demonic Empathy has been removed.
Demonic Empowerment: This talent now has a unique spell effect.
Demonic Sacrifice: This talent has been removed.
Fel Synergy has been moved to tier-1. No longer increases intellect, stamina and damage of your summoned demon.
Improved Enslave Demon talent removed.
Mana Feed: This talent is now a 1-point talent, down from 3 points. Now is the 21-point talent in Demonology, granting 100% mana return to your pet, up from 33/66/100%.
Master Conjuror: Increased from 15/30% up to 150/300%.
New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 seconds.
New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
Aftermath redesigned: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 seconds.
Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-requisite).
Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
Chaos Bolt: Damage increased approximately 15%.
Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds.
Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
Molten Core: This talent has been moved to Demonology (tier-8).
New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
Pyroclasm redesigned: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 seconds. Also moved down to tier-7 from tier-5.
Battle Stance: Now increases armor penetration by 10%.
Berserker Stance: Now increases damage taken by 5%.
Charge: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.
Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).
Disarm: This ability now disarms ranged weapons as well.
Heroic Throw missile speed increased.
Intimidating Shout: Cooldown reduced to 2 minutes.
Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 seconds (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. 5-minute cooldown.
Blood Frenzy improved to 2/4% increased damage.
Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat. Critical strike chance of next Slam or Mortal Strike increased by 100% following Charge.
Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.
Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.
Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance.
Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
Last Stand: Cooldown reduced to 3 minutes.
Warbringer: Now also allows Intervene and Intercept to be used in any stance.
All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost.
Blackmouth Oil and Fire Oil no longer require a vial.
Elixir of Greater Firepower now grants spell power to all schools of magic.
Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits.
Increased the health granted by the Flask of Stoneblood.
Northrend flasks will be converted to mixtures. This includes the Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the Frost Wyrm. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss.
The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.
The Mercurial Stone is no longer required as a tool for alchemists. It is instead an uncommon quality bind-on-equip trinket.
You can now sometimes find Alchemist’s Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.
Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.
Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
Most of the recipes in the 1-300 skill range of blacksmithing have received major stat updates to make them more useful.
Added a new recipe for the Titansteel Spellblade.
The Titanium Plating shield enchantment now reduces the duration of disarm effects by 50% as well as increasing your block value.
A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man ‘O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.
Flint and Tinder is no longer necessary for creating a campfire. You’re just that resourceful!
Grub now sells the Dig Rat Stew recipe to players who completed the quest.
Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.
Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.
Added two new recipes for enchanting staves with spell power, available from Vanessa Sellers in Dalaran City.
Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.
Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it’s applied, however, players no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
The enchanting interface now correctly sorts grey recipes by skill difficulty.
Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.
Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
Engineers can now obtain the schematics for Lil’ Smoky and the Pet Bombling from certain creatures found in Gnomeregan. Specialized Gnomish or Goblin engineers can obtain both schematics equally. The repeatable quest that used to randomly grant these schematics has been disabled.
Flexweave Underlay now grants passive agility in addition to its normal effect.
Gnomish X-Ray Specs have a new model.
Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.
A new (and very rare) special mount can now be caught from Northrend fishing pools.
New fishing dailies are now offered from Marcia Chase in Dalaran City!
Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
The time needed to catch fish has been reduced.
You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
You can now fish in Wintergrasp, and the fishin’ is good!
You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.
Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
You can no longer fail when Mining, Herbing, and Skinning.
Find Herbs no longer tracks Glowcaps.
Northrend herbs now yield more herbs on average.
The herbalism requirement for gathering Tiger Lily has been reduced to 375.
The time it takes to gather herbs has been reduced.
Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
Glyph icons have been updated so it is easy to distinguish between classes.
Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).
Added a new recipe to cut black diamonds.
Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.
Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.
Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.
Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.
Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.
The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.
Several lower-level items crafted by tailors have received major changes to make them more appealing.
The fight event for the “Grim(oire) Business” quest at Vim’gol’s Circle in the Blade’s Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim’gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim’gol the Vile’s Unholy Growth cast.
Horde characters may now obtain the quest “CLUCK!” from Chickens. While Farmer Saldean won’t be selling Special Chicken Feed to the Horde, perhaps “Westfall” William Saldean in Brill might…
Dungeons and Raids
New dungeon maps have been added for all Wrath of the Lich King dungeons.
Eye of Eternity
Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.
The Chains of Kel’Thuzad will no longer reset the raid’s threat.
The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.
Vault of Archavon
Archavon, Emalon, and their allies will now banish themselves 10 minutes prior to the beginning of a Lake Wintergrasp battle. A warning will be given 15 minutes prior to the start of Wintergrasp. They will not banish themselves if in combat.
New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
A new Color Blind option is available under the Interface panel.
Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.
Added new Video Mode Ultra (should only be used on the highest-end systems).
Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.
A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.
New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.
Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.
Confirmation boxes have been added to purchases over 150 gold.
The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.
Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.
On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!
Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.
The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.
Players first entering any dungeon that will result in a lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.
New elite mob frames have been added for V-Key frames.
For additional notes on Lua and XML changes please visit the UI & Macros forum.
Arena Grand Master Trinket: Dodge rating has been replaced with stamina.
Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.
Enhancement Shaman PvP Set Bonus: The cooldown reduction of Stormstrike has been increased to 2 seconds, up from 1 second.
Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses.
Gift of Arthas: Now considered a curse instead of a disease.
Hearthstone: Cooldown has been reduced to 30 minutes down from 60 minutes.
Darkmoon Cards of the North will now take three seconds per card to create.
Divine Hymn will now trigger Illustration of the Dragon Soul.
Frozen Scepter of Necromancy now sounds like other maces.
Heavy Junkboxes will no longer have deprecated poison materials.
Libram of the Sacred Shield: Increases block value.
Magic Dust now has a 10-second PvP duration.
Old Naxxramas Shoulder Enchants will now soulbind items.
Outrider’s Lammellar Legguards and Sentinel’s Mail Leggings have had their costs reduced to the correct value.
Pack of Endless Pockets can now be mailed.
Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has been reduced to 10%.
Patroller’s Pack now sounds like a bag.
PvP Trinkets will now break Shackle Undead.
Several beverages missing from the “Beverages Consumed” statistic have been added.
Several foods missing from the Food Eaten statistic have been added.
Sigil of Awareness: Now provides bonus damage to Death Strike as well.
Sigil of the Frozen Conscience: The bonus to Icy Touch from this relic has been reduced to a value appropriate to the item’s level.
Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters in Feralas. Note that only Horde characters can attack and kill Sprite Darters.
Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).
Thunder Capacitor again requires four charges.
Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent Whelps in the Swamp of Sorrows.
White Tickbird Hatchling is now classified as a Pet.
A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
Loot from clams now stacks correctly!
Changed the icon for Succulent Clam Meat so it doesn’t look quite as disgusting. Now 100% more succulent!
Glyphs Death Knight
Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike.
Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune Weapon by 10 seconds.
Glyph of Dark Death: Increases the damage done by Death Coil by 15%.
Glyph of Death Strike: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase.
Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
Glyph of Howling Blast: Your Howling Blast ability now infects your targets with Frost Fever.
Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power.
Glyph of Icebound Fortitude: Icebound Fortitude now grants at least 30% damage reduction, regardless of defense skill.
Glyph of Plague Strike: Bonus lowered to 20%.
Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 seconds.
Glyph of Unbreakable Armor: Increases the amount of damage absorbed by Unbreakable Armor by 20%.
Glyph of Unholy Blight: Increases the duration of Unholy Blight by 10 seconds.
Glyph of Barkskin: Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.
Glyph of Berserk: Increases the duration of Berserk by 5 seconds.
Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3 seconds.
Glyph of Nourish: Your Nourish heals an additional 6% for each of your heal-over-time effects present on the target.
Glyph of Rebirth: Target now returns to life with full health.
Glyph of Savage Roar: Your Savage Roar ability grants an additional 3% bonus damage done.
Glyph of Shred: Now increases remaining duration on Rip by 2 seconds each time it is used, up to a maximum of 6 seconds.
Glyph of Starfall: Changed to reduce the cooldown by 30 seconds.
Glyph of Survival Instincts: Increases the percentage of your maximum health received from Survival Instincts to 40%.
Glyph of Wild Growth: Wild Growth now affects up to 6 targets.
Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.
Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 second.
Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.
Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.
Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds.
Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%.
Glyph of Raptor Strike: For 3 seconds after using Raptor Strike, you take 20% less damage.
Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.
Glyph of Snake Trap: Now reduces damage taken by snakes from area damage by 90%.
Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Sting’s effect.
Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by 20%.
Glyph of Deep Freeze: Increases the range of Deep Freeze by 10 yards.
Glyph of Ice Armor: Now increases resistance and armor by 50%.
Glyph of Ice Barrier: Increases the amount of damage absorbed by your Ice Barrier by 30%.
Glyph of Living Bomb: The periodic damage from your Living Bomb can now be critical strikes.
Glyph of Mirror Image: This glyph has been redesigned and now increases the number of copies of the mage to 4.
Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 seconds.
Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.
Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.
Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that amount of mana is granted to the paladin and their target.
Glyph of Exorcism: Changed to 20% bonus damage.
Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.
Glyph of Holy Light: Can no longer critically strike and has had its range updated.
Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second.
Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5 minutes.
Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
Glyph of Seal of Blood: When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana.
Glyph of Seal of Righteousness: Increases damage done by this seal by 10%.
Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.
Glyph of Dispersion: Reduces the cooldown on Dispersion by 45 seconds.
Glyph of Fade: Now reduces cooldown by 9 seconds.
Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute.
Glyph of Guardian Spirit: If your Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 seconds.
Glyph of Hymn of Hope: Now increases the duration of Hymn of Hope.
Glyph of Inner Fire: Increases bonus armor by 50%.
Glyph of Mind Control: Increases duration by 30 seconds.
Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5 yards.
Glyph of Pain Suppression: Allows Pain Suppression to be cast while stunned.
Glyph of Penance: Reduces the cooldown of Penance by 2 seconds.
Glyph of Psychic Scream: Increases duration by 2 seconds, but increases cooldown by 8 seconds.
Glyph of Adrenaline Rush: Now increases duration by 5 seconds.
Glyph of Backstab: Now increases remaining duration on Rupture by 2 seconds each time it is used, up to a maximum of 6 seconds.
Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage.
Glyph of Crippling Poison: Poison chance bonus increased to 20%.
Glyph of Deadly Throw: Increases the movement reduction by 10%.
Glyph of Fan of Knives: Increases the damage done by Fan of Knives by 20%.
Glyph of Hunger for Blood: Increases the bonus damage from Hunger for Blood by 3%.
Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45 seconds.
Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.
Glyph of Pick Lock: Now reduces cast time by 100%.
Glyph of Sap: Increases duration by 20 seconds.
Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4 seconds.
Glyph of Sprint: No longer reduces the duration.
Glyph of Tricks of the Trade: Your Tricks of the Trade grants an additional 10% bonus damage to your target.
Glyph of Earth Shield: Increases the amount healed by your Earth Shield by 20%.
Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of your attack power.
Glyph of Hex: Increases the damage your Hex target can take before the Hex effect is removed by 20%.
Glyph of Riptide: Increases the duration of Riptide by 6 seconds.
Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds.
Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem’s bonus spell power for 5 minutes.
Glyph of Banish: This glyph has been replaced with Glyph of Incinerate, which increases the damage of Incinerate by 5%.
Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2 seconds.
Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4 seconds.
Glyph of Haunt: The bonus damage granted by your Haunt spell is increased by an additional 3%.
Glyph of Immolate: The bonus damage provided by this glyph to Immolate’s periodic damage has been reduced to 10%, down from 20%. The 10% reduction to Immolate’s initial damage has been removed.
Glyph of Imp: Increases your Imp’s Firebolt damage by 20%.
Glyph of Life Tap: When you use Life Tap, you gain 20% of your spirit as spell power for 20 seconds.
Glyph of Metamorphosis: Increases the duration of your Metamorphosis by 6 seconds.
Glyph of Shadowflame: Your Shadowflame also applies a 70% movement speed slow on its victims.
Glyph of Siphon Life: Redesigned to increase the healing received from the Siphon Life talent.
Glyph of Soul Link: Increases the percentage of damage shared via your Soul Link by an additional 5%.
Glyph of Succubus: Redesigned to remove all damage-over-time effects from the target of Seduction.
Glyph of Barbaric Insults: Increases threat on Mocking Blow by 100%.
Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 seconds.
Glyph of Enraged Regeneration: Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
Glyph of Last Stand: Now reduces the cooldown of Last Stand by 60 seconds. The penalty on maximum health gained has been removed.
Glyph of Overpower: Now provides 100% chance on all parries.
Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 seconds.
Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection by 1 second.
Glyph of Sweeping Strikes: Now makes Sweeping Strikes cost 0 rage.
Glyph of Vigilance: Your Vigilance ability transfers an additional 5% of your target’s threat to you.
Support for Logitech G-15 and G-19 keyboards with LCD displays has been added.
A number of performance and smoothness enhancements have been implemented.
The new high-res player textures are supported on dual processor systems running OS X 10.5.
A crashing bug involving chat channel commands has been fixed.
A problem involving window focus and foreground/background status has been fixed.
Movie recording feature has had some user interface improvements.
Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location.
Yaaarrrr! now has a detailed tooltip.
Bug Fixes: Classes Death Knight
Acclimation: This talent will no longer sometimes grant nature resistance while fighting Sapphiron.
Anti-magic Zone: This ability will no longer cause strange absorb messages in the combat log and floating combat text.
Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the death knight. In addition, it will now only echo death knight spells whose primary purpose is dealing damage. This pet will no longer break stealth on nearby targets and attack them. Also corrected a bug making the effect last 8 seconds longer than intended.
Death Coil: This spell will no longer sometimes cause the death knight to animate a swing twice.
Death Grip: This spell will no longer automatically cast on the nearest enemy when no valid target is selected.
Death Runes: Fixed a bug where it was possible when using two abilities with the same rune cost to not get correctly granted a second Death Rune when appropriate.
Ebon Plaguebringer: Multiple death knights can now use this debuff against a target without overwriting each other.
Howling Blast: Each rank now properly shares a cooldown with the other ranks.
Necrosis: The damage from this ability will no longer benefit multiple times from damage increasing effects.
Pestilence: This ability will now spread disease centered on a position between the death knight and its target, rather than the target’s center position (for very large creatures, this used to cause no disease spread at all).
Raise Ally: The buff from this ability can no longer be right clicked to cancel. In order to end the effect, the player controlling the Risen Ghoul must right click on the unit portrait and dismiss the pet. In addition, using this ability on a player whose level is too low will now give a “Target is too low level” error message instead of “You have no target.”
Raise Dead: This pet now despawns instantly when it dies. In addition, this ability can no longer be used while riding any type of vehicle. The Risen Ghoul is also now properly immune to Charm, Fear, Sleep, and Horror.
Rune of Cinderglacier: Charges of this will now only be used if the target actually took damage from the attack.
Scent of Blood: This talent can no longer be triggered by environmental damage.
Scourge Strike: The tooltip incorrectly stated it did 60% weapon damage increased by 9% from diseases, when it was actually 45% increased 11% from diseases. The tooltip has been corrected, but the damage done is unchanged.
Sigil of Awareness: The tooltip on this incorrectly indicated it added much more damage than it actually did. The tooltip has been corrected to show the actual bonus.
Summon Gargoyle: The Gargoyle will no longer re-attack rogues after they Vanish, or night elves who use Shadowmeld. Monsters will stop trying to chase a Gargoyle after it flies away. The debuff on the target indicating he or she is being pursued by a Gargoyle will no longer display the duration, and will be removed when the buff is removed from the death knight. Max duration in the tooltip changed to 40 seconds.
Bash: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.
Feral Attack Power: Heirloom weapons now correctly grant the amount of attack power in Cat, Bear, and Dire Bear Forms that is stated on the weapon tooltip. In addition, the attack power bonus will now work properly for druids below level 60.
Lifebloom: Corrected some bugs with the new blooming functionality and dispels.
Predatory Strikes: This talent now properly affects the attack power gained from weapon enchants.
Swipe: Now properly affected by area-of-effect damage caps.
Thorns: This spell will now properly use the druid’s spell power to determine its scaling instead of the target’s spell power.
Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks from overwriting each other.
Cower: This pet ability will now display its cooldown correctly.
Disengage: This ability can no longer be used while riding any type of vehicle.
Froststorm Breath: This pet ability will now display its cooldown correctly.
Heart of the Phoenix: Can no longer be set to autocast (which did not work).
Hunter traps will no longer be able to be set off by totems.
Rake: This pet ability will now always refresh when used by the pet.
Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.
Spirit Strike: This pet ability now has its damage increased by Prowl as intended.
Spore Cloud: This pet ability will now autocast properly at all ranks.
Steady Shot: Now does correct damage with heirloom weapons.
Arcane Potency: Fixed a bug where sometimes the benefit was consumed before altering the critical strike chance of the mage. In addition, will no longer benefit the critical strike chance of Molten Armor’s damage.
Deep Freeze: Floating combat text will now display when this ability is able to be used.
Focus Magic: When spell-stolen, this buff will no longer grant the originally casting mage a buff when critical strikes occur.
Frostbite: Fixed a bug preventing this from overwriting the effect from the Frostbite talent.
Ignite: The debuff from this talent now benefits properly from Arcane Subtlety. In addition, effects which modify damage done will no longer be applied a second time to the damage from this talent.
Master of Elements: Now refunds the correct amount of mana when used with Arcane Missiles.
Mirror Image: Mirror Images will now appear with maximum health and mana. In addition, this ability can no longer be used while riding any type of vehicle.
Slow Fall: Can no longer be cast on NPCs.
Torment the Weak: Now properly increases damage when used against victims of the snare from Hunter Frost Traps.
Beacon of Light: This spell no longer duplicates the heal on yourself if your target is currently immune to being healed due to being on a vehicle. It will simply not duplicate the heal. In addition, Divine Plea will only penalize the original heal instead of applying the penalty a second time on the duplicated heal.
Blessing of Sanctuary: This spell can now overwrite a Greater Blessing of Sanctuary that has less than 10 minutes duration remaining.
Blessing of Wisdom: It is no longer possible to have the icon for this spell and Greater Blessing of Wisdom active at the same time (which didn’t give any benefit, but was confusing).
Combat Expertise: This talent will now properly increase spell critical strike chance.
Hammer of Justice: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.
Hammer of the Righteous: Now does correct damage with heirloom weapons.
Holy Shield: Damage from this ability now increases properly from attack power.
Judgement of Command: Fixed incorrect combat log tooltips.
Righteous Vengeance: Effects which modify damage done will no longer be applied a second time to the damage from this talent.
Sacred Shield: Now scales properly from spell power granted by Sheath of Light.
Seal of Vengeance/Corruption: The bonus damage applied a target which already has the maximum stack of debuffs is now properly affected by Judgements of the Pure. In addition, fixed some missing tooltips in the combat log.
Sheath of Light: Critical heals from Lay on Hands will now trigger this talent.
Inner Fire: Charges of this buff will now be consumed properly if the priest is attacked while using emotes.
Mind Control: This spell can no longer be cast while it is already active.
Misery: The tooltip on this talent was badly worded and implied a bonus much larger than it actually gave. The tooltip has been rewritten to be more clear.
Prayer of Mending: This spell will no longer fail from “A more powerful spell is already active” errors. It will now always cast, including overwriting a weaker Prayer of Mending. In addition, trinkets which are triggered from casting a healing spell will now be triggered properly by Prayer of Mending.
Master of Subtlety: The amount of time remaining on the damage bonus for this talent is now displayed.
Cleanse Spirit is now properly in the Nature spell school.
Tremor Totem: Now correctly pulses every 3 seconds, up from 1 seconds.
Dark Pact: Can no longer be cast when the warlock has an enslaved demon pet that does not have mana.
Demonic Circle: Summon: This spell can no longer be cast while on a transport or other moving object.
Fel Synergy: This talent will no longer heal vehicles the warlock is riding.
Ritual of Summoning: This spell can no longer be cast while on a transport or other moving object.
Unstable Affliction: Feedback damage from dispelling this debuff will no longer be modified by effects on the victim which modify the damage the victim does.
Concussion Blow: Now properly triggers a 1.5 second global cooldown.
Damage Shield: Fixed a bug which caused this ability to benefit from Recklessness.
Enrage: This ability can no longer be triggered by environmental damage.
Enraged Regeneration: While this is active, the warrior is blocked from using abilities that trigger being enraged (which would do nothing and waste the cooldowns).
Improved Revenge: This talent will now increase the damage done by Revenge by the proper amount.
Rend: Now does correct damage with heirloom weapons. In addition, low ranks of this ability will no longer incorrectly gain a damage bonus against targets above 75% health.
Slam: Slam will no longer sometimes show 2 miss messages.
Bug Fixes: Items
Dartol’s Rod of Transformation has had its tooltip corrected.
Glyph of Mocking Blow: Correctly increases damage of the ability by 25%.
Glyph of Rejuvenation: Effects which modify healing done will no longer be applied a second time to the healing granted by this glyph.
Glyph of Shocking: Tooltip has been corrected.
Heirloom Items: The bonus spell power granted by these items has been redesigned to provide substantially more benefit for players lower than level 58.
Hook of the Master Angler: Using this item to shape-change into a fish now cancels Shadowform.
Justicar (T4) Retribution Set: The bonus to seals now works properly on Seal of Blood and Seal of the Martyr.
Mace of Unending Life is correctly a two-handed weapon.
Many Northrend maces now make correct noises when sheathed and unsheathed.
Many items with 110 attack power now correctly grant 110 ranged attack power.
Oracle Talisman of Ablution’s spell data has been clarified.
Personal rating requirements for off-hand Deadly Gladiator items should now display correctly.
Several Hateful and Deadly plate helms have had their stats correctly reduced.
Several Naxxramas items with block values were not providing the correct stat amounts and have been fixed.
Sigil of Arthritic Binding: The tooltip was incorrect for this item and overstated the bonus to Scourge Strike. This has been fixed.
Thunder Capacitor’s cooldown functions.
Wall of Terror, Fleshless Girdle, and Inexorable Sabatons have had their stamina values adjusted to the proper levels.
Bug Fixes: Racials
Blood Fury: The tooltip on the attack power version of this ability will now tell how much attack power it grants to the orc.
Shadowmeld: Using this ability will no longer cause friendly players to deselect the night elf.
So they recently added faction changes to WoW. Good news alliance, now you can switch over to the dark side. I did it to my mage and haven’t regret it one bit. No more ganks. No more Noobs that don’t know how to heal/tank/dps (even though thats sometimes funny) But we can laugh at that now in PVP Battlegrounds lol! … What do you guys think though? It seems to be a little costly. 30 Dollars to do the faction change. And that DOESN’T cover a server change! So if your on a different server which you probably are because they didnt allow different factions to be on same server on same account. You will have to pay another 25 to do the server change. But it doesn’t end there. If your account isn’t active. Boom there’s another 15 bucks. It’s the price alliance must pay for wanting to be with the pros. LOL
This fan website is to have fun, discuss, debate, laugh about interesting things that go on in World Of Warcraft! I play on horde, as a former alliance I find the dark side (Horde) to be much better. What I accomplished on horde with raiding, pvp, achievements, etc in one month took me a year to do on alliance. I just love those little gnomes though haha. Funny little people!
Hey, I've created this fansite for all World of Warcraft players to come conversate and read up on interesting information. I will post humerous pictures, polls, and topics for people to view as well as comment. I do play World Of Warcraft and I play for the Horde faction! So all you alliance players, watch your backs! FOR THE HORDE!