Utgarde Pinncale

Level Range: [80] (Req: 75)

Utgarde Pinnacle is the second of Utgarde Keep’s two 5-man wings. It is being designed as a 5-man level 80 instance, and you need to be level 75 to enter it. The instance has it’s own meeting stone at the top level of the keep. (WoWWiki)

Boss Encounters

Svala Sorrowgrave
Svala Sorrowgrave is the first boss of Utgarde Pinnacle. She is a Vrykul who is being transformed into a Val’kyr by the Lich King just as you enter the room that she resides in.

Abilities

Sinister Strike – hits tank for ~2k (Heroic ~4500 on plate)

Call Flames – Flame bolt volley for low damage (Heroic ~4k)

Ritual of the Sword – teleports one party member to the altar and summons three adds which channel spells holding the party member in place. A sword slowly descends toward the altar, and if the adds are not killed by the time the sword reaches the altar it hits the sacrifice target for 100% of its health.

Strategy

Normal – This fight is quite easy. Sorrowgrave’s damage is low, and the adds have low health.

Every 20 seconds or so she will sacrifice a party member. She rises to the ceiling and teleports the targeted member to the altar. Three adds appear and channel a spell holding the party member in place.

You have approximately 8 seconds to kill all the adds before the sword reaches the altar and kills the sacrifice target. Iceblock can be used to avoid the sacrifice, it is unknown whether other abilities also work. These abilities do not remove the sacrifice on Heroic Mode.

Heroic – The adds have much more health and apply a dot to any player who casts a direct damage spell on them. Having substantial AOE damage is useful for killing the adds in time.

Gortok Palehoof
Gortok Palehoof is the second boss of Utgarde Pinnacle. He is a Magnataur located frozen in a trophy hall of the Keep and is being freed by the players.

Abilities

Arcing Smash – Frontal Cone damage for ~6k

Impale – Throws a spear at the target dealing 1885 to 2115 damage and an additionall 3000 damage every three seconds for the next nine seconds.

Withering Roar – Deals 2000 damage to nearby enemies and reduces their total health by 500. Lasts 30 seconds. Stacks up to 50 times.

  • Heroic

Impale – Appears to disappear when afflicted target is healed to 100% (needs to be confirmed)

Withering Roar – Reduces total health by 1000. Lasts 30 seconds. Stacks up to 50 times.

Strategy

Palehoof is unfrozen as part of an event. The trophy room contains four creatures plus Gortok Palehoof. (A Furbolg, a Worgen, a Rhino and a Jormunger)

You begin the event by clicking on the “stasis controller” in his room. The stasis controller spawns an orb that will unfreeze two of the four creatures at random then unfreeze Palehoof.

  • Jormunger- Has a poison that stays on the ground and does damage over time. Summons non-elite worm adds.
  • Rhino- Stomps for heavy damage. Has a charge that leaves victim with a DoT.
  • Furlbog- Non-interruptible Chain Lightning. May randomize aggro, but can be taunted. AoE Fear. Has Enrage.
  • Worgen- Hits heavily. Mortal Strikes tank.

Palehoof himself is a relatively simple tank and spank. His arcing smash does substantial damage in front of him so the tank needs to turn him away from the party. Occasionally he will target a random party member and throw a spear at them, stunning them and dealing ~2k damage every 3 seconds for 10 seconds.

He also casts “withering roar” about every 10 seconds which reduces all party member’s health by 500 for each cast, and stacks up to 50 times. This provides a de facto enrage timer as your tank and other party members will eventually be one shotted. In regular this is not a substantial problem.

Heroic – One mob gets unfrozen at once randomly, like in Normal, but all 4 are unfrozen before Palehoof. Palehoof has substantially more health and does substantially more DPS. The withering roar in this case is a barrier and fairly high DPS is needed to kill him before too many stacks accumulate.

Skadi the Ruthless
Skadi the Ruthless is a frost vrykul and the third boss of Utgarde Pinnacle.

Abilities

Crush – Deals about 10k physical damage to the target.

Poisoned Spear – applies a DoT (damage over time) that does several thousand damage per tick.

Whirlwind – standard whirlwind ability, doing 6-7k on plate, capable of moving while using whirlwind. Skadi the Ruthless is susceptible to disarm abilities even on Heroic mode.

Strategy

This fight is relatively complicated but not difficult once learned.

When the fight begins, Skadi the Ruthless will mount his proto-drake and fly up into the air, beginning a gauntlet style event. Your party must work their way about 150 yards up a hallway fighting 4-5 waves of 5-6 Frost Vrykul each.

While you are fighting through the gauntlet, Skadi will fly over on his drake and cast frostfire on the ground in long strips. Standing in the fire does ~3k a second. It is useful to have a member of the party aware of Skadi’s movement so that you can predict and call which side of the hall his breath will be cast on.

Ymirjar Harpooners will drop harpoons that stick in the ground. Party members need to loot the harpoons along the way.

When you reach the end of the gauntlet, there are three harpoon guns mounted on the edge of the keep. Occasionally you will see the emote that “Skadi is in Range of the Harpoons” and a party member, who has a harpoon, needs to use the harpoon gun. An effective strategy is to assign a single player to collect the harpoons and fire them at Skadi. Several harpoons can be fired in one pass if the player is fast. Additionally, if the group wipes unused harpoons will remain in a player’s inventory, allowing you to have a full stack by the time you reach the end of the gauntlet on subsequent attempts.

After 4 hits with harpoons (6 Heroic), Skadi’s drake will die and he will dismount. When he lands the tank must quickly establish aggro otherwise Skadi may immediately kill vulnerable group members. It is handy if hunters use misdirection (and rogues use tricks of the trade)on the tank in anticipation of this and begin DPSing immediately. From this point on the adds stop spawning and it is essentially a tank and spank. He has an ability that does ~6k damage to the tank and stuns him for 2 seconds. Skadi will also occasionally cast whirlwind, which hits for ~2k, and target a random party member (Warriors use disarm even on Heroic). The targeted party member must kite the boss away from the rest of party to reduce overall damage taken (Warriors should taunt while kiting backwards, this will pull the boss towards them during his whirlwind). Skadi will also occasionally throw a poisoned spear which will hit for around 6k and then DoT for around 2k every 3 seconds, healers must be fast to react to this as an already weakened player will die quickly from it.

It should also be noted that as of Patch 3.0.8 this boss encounter is bugged. When the last of the adds is killed he will immediately despawn, even if he’s already down and fighting. Groups must ensure that at least one add is kept alive until the end of the fight, otherwise they will have no choice but to reset and start again.

King Ymiron
King Ymiron is the slumbering king of the vrykul in Northrend. He lies sleeping within Utgarde Keep. His people are still fanatically loyal to him. He leads the Dragonflayer Clan. Having recently proven himself to the Lich King, he is now undead and the last boss of Utgarde Pinnacle.

Abilities

  • Bane: Surrounds King Ymiron with an aura that deals 1414-1586 (Heroic: 5k to 6k+) shadow damage to nearby enemies on every attack.
  • Dark Slash: Slashes current aggro target with darkness, dealing damage equal to 50% of targets total health.
  • Fetid Rot: Afflicts the target with a disease dealing 1414-1586 (Heroic: 2828 to 3172) damage every 3 seconds for 9 seconds and decreasing healing received by 25%. Dispellable.
  • Screams of the Dead: Delivers a bone chilling scream stunning all party members for 8 seconds.
  • Spirit Burst: AoE. Deals 2357 to 2643 (Heroic: 4k to 5k+) damage to all targets. Only occurs when Ranulf’s blessing is active.
  • Spirit Strike: Deals 925 to 1075 (Heroic: 4625 to 5375) damage to current target and increases physical damage done by 250 (Heroic: 1000). It is stackable, lasts 10 seconds, and only occurs when Haldor’s blessing is active.

Strategy

This fight requires little strategy but is still quite difficult, particularly in heroic.

The primary aspect of this fight is that he hits the tank VERY hard. His normal hits are for ~3k-5k and Dark Slash hits the tank for 50% of their health.

Occasionally, King Ymiron will cast Bane which causes shadow damage when he is attacked. All DPS need to stop attacking when Bane is up. It needs to be dispelled or spell stolen immediately so dps can resume.

He will also occasionally cast Fetid Rot on a random party member, which needs to be removed as quickly as possible.

Every 33% HP on normal, and every 20% on heroic, King Ymiron will cast Screams of the Dead, which stuns the entire party for 8 seconds(mages can blink out of this stun). He will then randomly run to one of the 4 longboats in the room and channel a spell from a Vrykul ancestor there. This will give him an additional ability for the next 33 or 20% of his life. After reaching the next 33/20% mark, the previous longboat will burn and that ability will end. Thus, Ymiron will call on two ancestors’ blessings during his normal battle, and all four during his heroic battle.

With respect to Ymiron’s throne, these boats do:

Near Left Boat (Haldor) – Gives the target the debuff Spirit Strike that increases damage taken. Will stack over time!

Near Right Boat (Bjorn) – Allows him to summon Spirit Fount, an orb that does AoE shadow damage and moves around the room slowly. Ymiron needs to be kited away from the Fount and party members need to stay away from it.

Far Left Boat (Ranulf) – Give him the ability to cast spirit burst, an AoE shadow nova for ~2k (Heroic: ~4-5k)

Far Right Boat (Tor) – Allows King Ymiron to summon 4 Avenging Spirit adds that can be AoE’d down.

Source: MMO-Champion, Wowwiki, Wowhead

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