The Nexus
Level Range: [71-73] (Req: 66)
Originally the exclusive domain of Malygos, the Aspect of the Blue Dragonflight, the Nexus has expanded considerably as other blue dragons choose to live near their leader and partake of his wisdom. The Nexus is an extensive series of caves and tunnels that riddles Coldarra. Every space has been carved and smoothed so that it seems more like a castle buried in ice than a natural formation. The walls are ice and crystal, and cast rainbows of light from small glowing gems set in strategic locations; most flat surfaces are carved to show dragons in various activities. The floors are solid stone, polished glass-smooth and mirror-bright. No stairs exist � in many places an archway opens onto a vast open chamber and the dragons simply fly across to another portal placed somewhere on the other side. The outermost chambers are dotted with lifelike ice statues � the statues are the remains of uninvited guests, transformed by dragon magic and placed here as a warning. The caves themselves are fascinating, and many have unusual magical properties, some of the rooms may actually change. (WoWWiki)
Boss Encounters
Grand Magus Telestra
Grand Magus Telestra is a high elf boss inside the Nexus. She is probably one of the mages of Kirin Tor who has sided with Malygos to retain her arcane powers.
Abilities
Phase One
- Ice Nova: Deals 2357 to 2643 Frost damage to all enemies within 60 yards, stunning them for 3 sec.
- Firebomb: Inflicts Fire damage to an enemy and enemies nearby.
- Gravity Well: Continuously pulls all players within 60 yards to the caster, rapidly dealing 75 Shadow damage for 6 sec.
Frost Magus
- Blizzard: Calls down a blizzard that lasts 6 sec., inflicting 1000 Frost damage every 2 sec sec. to all enemies in a selected area.
- Ice Barb: Deals 438 to 562 Frost damage to an enemy target. Causes triple damage against Frozen targets.
Fire Magus
- Fire Blast: Inflicts Fire damage to an enemy.
- Scorch: Scorches an enemy for Fire damage.
Arcane Magus
- Critter: Transforms an enemy into a critter, forcing it to wander around for up to 3 sec. While wandering, the critter cannot attack or cast spells.
- Time Stop: Stuns all enemies within 50 yards for 2 sec.
Strategy
Start off by tanking Telestra towards the back of the room. She will cast Firebomb and Ice Nova and melee the tank. She also casts Gravity Well which tethers all party members to her and tosses them around the room causing everyone to take shadow damage. Group back up on one side and tank her on the other. At 50%, Telestra will split into three versions of herself: Arcane, Fire, and Frost. The fire version randomly scorches party members, but will stay on the tank for the majority of the time. Frost Telestra casts a room wide Blizzard, Frostbolt, and Ice Lance while the Arcane magus casts Time Stop which is a two second stun to all party members. The Arcane Magus also has the ability to sheep. If you do not have any form of crowd crontrol, then it is best to kill the Frost Magus first to minimize party damage. If you do not have someone who can cleanse or dispel the critter effect, it is best to kill the Arcane Magus next. Otherwise kill the Fire Magus after Frost to once again help minimize damage being done to the party. You can sheep or fear the magi if your party is capable and the magi can also be silenced. It is best to save silences for the Frost Magus’s Blizzard if she is not CC’ed. After all three are killed, Telestra will re-assemble herself and continue to cast Firebomb and Gravity Well. Make sure to stay grouped up on one side so that the healer will be in range of everyone and to keep the party’s health topped off in case she casts Gravity Well again.
Anomalus
Anomalus is a giant, arcane voidwraith boss in the Nexus.
Abilities
Anomalus
- Create Rift: Tears the fabric of space, opening a Chaotic Rift near Anomalus.
- Rift Shield: Channels energy from the caster to nearby Chaotic Rifts, charging them with energy. The caster is immune to damage while channeling.
- Spark: Hurls a magical bolt at an enemy, inflicting Arcane damage.
- Charge Rifts: Anomalus channels his chaotic energy into nearby rifts, increasing their attack range and the rate at which they create Chaotic Wraiths.
Chaotic Rift
- Chaotic Energy Burst: Unleashes a burst of chaotic energy at an enemy, dealing 244 to 406 Arcane damage and then jumping to additional nearby enemies. Each jump reduces the damage by 50%. Affects 3 total targets.
- Charged Chaotic Energy Burst: Unleashes a burst of chaotic energy at an enemy, dealing 357 to 593 Arcane damage and then jumping to additional nearby enemies. Each jump reduces the damage by 50%. Affects 3 total targets.
Crazed Mana-Wraith
- Arcane Missiles: Launches magical missiles at an enemy, inflicting Arcane damage.
Strategy
Tank Anomalus in the center of his platform with the rest of the group spreading out in a semi-circle on one side. Anomalus will frequently open a Chaotic Rift which will diminish his size and make him invulnerable to attacks. Crazed Mana Wraiths will spawn out of the rift if it is not killed quickly enough. Make sure all dps is switched onto the rift as fast as possible and if any Wraiths come out, have the tank pick them up. The rifts and the wraiths have faily low health and can be easily killed. Kill the adds before your party continues to dps down Anomalus. He will open a rift several times throughout the fight.
Ormorok the Tree-Shaper
Ormorok the Tree-Shaper is an elemental boss living in The Nexus. He is probably the one who created all the Crystalline treants and ancients who guard the way to his chambers.
Abilities
- Enrage: Increases the caster’s Physical damage by 100%.
- Crystal Spikes: Summons a series of crystal spikes that radiate out in all directions from the caster. After a short time, they will erupt from the ground, dealing 2828 to 3172 damage to all nearby enemies and knocking them into the air.
- Spell Reflection: Magical spells will be reflected. 4 charges.
- Trample: Inflicts normal damage plus 2357 to 2643 to nearby enemies.
Strategy
Begin tanking Ormorok in the middle of the platform where he stands, having your party spread out around you. This is so that none of the small flowers will agro your party during the fight if they happen to heal to full before you have killed Ormorok. Every so often, Ormorok will cast Crystal Spikes that will shoot out from his feet in four directions. These shards will be small at first, grow larger, and then spike up. They are easy to avoid, but if you are caught on top of one, it tosses you up into the air causing 2500 damage per second over three seconds. If you are tossed up into the air, you will take fall damage and unless topped off, will most likely die so it is very important to avoid these spikes at all costs. Ormorok also casts spell reflect that has four charges and must be used up before the shield disappates. Casters can use lower rank spells or keep casting a damage over time spell until the shield is gone. Ormorok will also enrage, increasing his damage. As long as all party members are able to stay away from the spikes, and the healer can keep the tank topped off, the fight will go smoothly.
Keristrasza
Keristrasza was a servant of Alexstrasza’s flight. She planned to stall Malygos’s advance in the Nexus War by eliminating his consort and facing his retribution with a fleet of red dragons. While the plan worked and Malygos was distracted, he used his considerable power to imprison Keristrasza within The Nexus and slowly bind her to his will as a new consort. She is currently being held there and players are tasked with killing her to preserve her freedom.
Abilities
- Tail Sweep: Inflicts 600 to 1000 damage on enemies in a cone behind the caster, knocking them back.
- Crystal Chains: Inflicts Frost damage and immobilizes an enemy target for up to 10 sec.
- Enrage: Enrages, increasing physical damage and attack speed for 2 min.
- Crystalfire Breath: Inflicts Frost damage to enemies in a cone in front of the caster, slowing their movement speed and dealing damage over time.
- Intense Cold: Deals periodic damage and slows the attack and casting speeds of nearby enemies over time. Movement breaks the effect. Debuff: 100 Frost damage every 1 sec sec. Attack and casting speeds slowed by 10%. Movement removes this effect. Can stack up to 9 times.
Strategy
Keristrasza is a frozen in ice at the beginning of the instance. There are four orbs near her that are clickable. Once the area is clear of any patrols, click on the orbs and she will be released. Make sure the tank picks her up right away and keeps her parallel to the rest of the group. She has a tail sweep, casts Crystal Chains, Crystalfire Breath that does frostfire damage and slows attacks, and has a stackable debuff called Intense Cold that can stack up to nine times. Crystalfire Breath can be dispelled, and to prevent Intense Cold from stacking, all you have to do is move and it removes the debuff. Any movement clears the debuff so all casters can either strafe one step or jump after a cast or two. Melee and the tank must keep close watch on their debuff and move a little to clear it. Make sure there is someone in the party that can either dispel or cleanse so that they will be able to remove Crystal Chains. It will keep the targeted party member rooted for ten seconds and prevent them from clearing their Intense Cold debuff. Make sure to stand off so that you are facing her side so that you do not get tail swept or are hit with Crystalfire Breath.
Source: MMO-Champion, Wowwiki, Wowhead


Leave a comment