Ahn’Kahet: The Old Kingdom

Level Range: [73 - 75] (Req: 68)

Ahn’kahet is one of the sections of Azjol-Nerub, the others being the Inner Kingdom and the Upper Kingdom. It is controlled by “neutral” Nerubians and Faceless Ones.

The area known as the Old Kingdom lies deep below the surface of Northrend and is the original location of Azjol-Nerub. The nerubians preferred to stay well below surface level. This area had not been well maintained because the Scourge never descended this far. By the same token, that meant they hadn’t looted as much either. It was easier to avoid the Scourge by staying to these lower levels. Most of the nerubian rebels live down here. (WoWWiki)

Boss Encounters

Elder Nadox
Elder Nadox, a nerubian vizier, is the first boss found in Ahn’kahet: The Old Kingdom. He is a servant of the Lich King.
Abilities
* Brood Plague: Diseases the enemy, causing 12750 Nature damage over 30 sec.
* Brood Plague: Diseases the enemy, causing 25500 Nature damage over 30 sec. (Heroic)
* Brood Rage: Enrages a Swarmer, increasing size and damage done.
Strategy
Begin by tanking Elder Nakox in the middle of the room. Nakox will hatch the eggs around him and two types of adds will come out. An’kahar Swarmers are small adds with low health and can be easily killed. When the An’kahar Guardians come out, they must be picked up by the tank and all dps must switch to them. Nakox and the Swarmers will become immune to all damage until the Guardian dies. Once it dies, all dps can switch back to Nakox while handling the Swarmers.

Prince Taldaram
Prince Taldaram is the second boss of Ahn’Kahet!
Abilities
* Bloodthirst: Instantly attack the target causing 120% of normal weapon damage. In addition, the next 3 successful melee attacks will restore 1% health. This effect lasts 10 sec.
* Conjure Flame Sphere: Conjures a sphere of pure fire that floats through the air toward the target while firing searing beams at enemies that come within 18 yds.
* Embrace of the Vampyr: Consumes the life force of the target, stunning it and inflicting 2500 Shadow damage every 2 sec for 20 sec or until Prince Taldaram sustains 40,000 damage. While affected, healing on the target is reduced by 100%.
* Vanish: Puts the caster in stealth mode for 2.50 sec.
Strategy
It is important to keep your group close together for this fight so that the healer can easily combat the Flame Sphere’s damage. Taldaram will periodically conjure a flame sphere that will start above his head and moved outwards across the group dealing fire damage to everyone. He will also vanish for a few seconds and reappear on top of one of your party member’s bodies, pinning them to the ground while he drinks their blood. He will stop only after he has taken a certain amount of damage or finishes his cast. It is important to burn him through this in case your healer is the one being stunned.

Jedoga Shadowseeker
Jedoga Shadowseeker is the third boss found in Ahn’kahet. She is a female orc of the Twilight’s Hammer. She is a servant of Yogg-Saron, an Old God.
Abilities
* Cyclone Strike: Performs a spinning attack that hits all nearby enemies, dealing weapon damage plus 150% and knocking them back.
* Lightning Bolt: Blasts an enemy with lightning, inflicting Nature damage.
* Thundershock: Creates a cloud of lightning that lasts 10 sec., blasting all enemies in a selected area for 1575 to 2025 Nature damage and inflicting 1575 to 2025 additional damage every 2 sec.
Strategy
Jedoga will call a large group of Twilight Volunteers to her platform who will become incased in a bubble and won’t be targetable. Every 25%, Jedoga will rise up into the air. She will call upon one of the adds to sacrifice themselves and they will get up and walk towards the portal underneath her. All dps must immediately switch to the add as soon as it becomes targetable and kill it as fast as possible. If the add doesn’t die and sacrifices itself to her, she will enrage when she lands on the platform. She does Cyclone Strike which is a two second cast whirlwind. If she is enraged, it is best advised to run away otherwise the tank can stay in if necessary.

Amanitar
(Heroic Only) Amanitar is an optional boss Ahn’kahet that can be fight after the second boss, Elder Nakox, is defeated (so as 3rd, 4th or 5th boss).
Strategy
As soon as Amanitar is pulled, he will fill the entire room with two types of mushrooms. The tank must pull Amanitar to one of the healthy mushrooms and make sure to tank him on top them at all times. All ranged and the healer should stack on top another healthy mushrooms. When the healthy mushroom spawns, kill it to gain a buff that increases your damage. Sometimes a curse is applied that decreases stamina. To get rid of it, just stack on top of another healthy mushroom and kill it. Make sure the tank moves to the healthy mushrooms and the melee stay away from the poison ones.

Herald Volazj
Herald Volazj, a faceless one, is the last boss found in Ahn’kahet.
Abilities
Insanity: Does this ability Twice, When it happens you stop fighting Volazj and you fight off your group one by one. They are pretty much mirror images, once you kill them you go back into the real world and fight the boss again!
Strategy
Volazj can be tanked anywhere in the room, but it is best if casters stay at max range. Every 33%, Volazj will cast Insanity. This causes all the players to appear mind controlled, but it is different to everyone. You must kill each member of your party to end your insanity debuff. After each member finishes killing the players they see, they will be able to help others with theirs. The adds do not hit very hard and a healer should have a relatively easy time of killing them off.

Source: MMO-Champion, Wowwiki

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